First and probably last time posting on the forums. I joined around EW and fell in love with high end raiding as BLM; my favorite memory was my first clear of P10s, managing my sharpcasts gave me a high unlike any other.
So now we're well into dawntrail, 7.0 neutered BLM, 7.05 only gave back a bit of what was taken, and 7.2 has truly put the nail in the coffin for any enjoyment I had for black mage. I aim to explain why these changes hurt so much.
7.0| AoE is in shambles, sharpcast is gone, and Ice paradox is mourned
Dawntrail started off oh so rough, BLM was reworked to the demand of seemingly no one. First, the positive:
MP Regen changes:
I was first a stern hater of this idea, but upon actually playing with it, it just necessitates 2 ice casts in ice phase. That messed up some short lines, but it was better overall imo.
Flarestar:
Many people also doomed at this, but I liked the idea of blm having a finisher, it was kind of the only way to properly expand on it (plus like, shortlines really shouldn't be higher dps than standard, the idea is to either have a shorter burst or to have far more mobility)
manafont
yipee more fire phase yipee!!
Now, the negatives
Ice para:
This change was oh so obviously made half-hazardly to kill short-lines, which really shouldn't be a goal of the dev team. Enough people complained that we actually got this back, thus my hope remains that we can revert 7.2 changes aswell.
AoE, enhanced flare:
This change stands as why BLM feels so wrong at lvl 100 content, High fire 2 and high blizzard 2 are a damage loss over literally skipping them. Instead of the nice and clean 3 fire 2 -> 2 flares we had in EW, we now have an incredibly dubious and dare I say "cursed" flare spam rotation that is not intuitive to find out without crunching some numbers. The worst part? its boring as hell to do compared to EW AND half of your AoE buttons are now obsolete. Nothing speaks "we don't know what we're doing" like flare being a faster cast than fire 2.
Sharpcast:
With the removal of sharpcast, thunder became a normal DoT thats somehow harder to maintain because you don't have control over it anymore, very upsetting.
Now we have 7.2, the bruised barely living black mage was finally shot and now anyone can get top damage with a glorified healer rotation. BLM is a job about managing timers, now the only timer is thunder, nothing remains for me to greed. In one patch, they removed the core gimmick of a class that has remained since ARR with no remorse for the players. I can only imagine this is how Summoners and Astros felt.
I've seen plenty of people happy to try blm, but it must be noted, you could've always picked up the staff. Doing bad on a job is the first step to doing good on a job, dropping enochian was a learning experience on how you can fix it later, messing up thunder uptime only invited oneself to strategize differently.