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  1. #1
    Player
    Arohk's Avatar
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    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100

    Reaper Changes Requested.

    First of all, i like reaper, fighting with a Scythe is a pretty cool concept for us edgelords. But there are a few things that really annoy me about the job and why i currently play Viper as my Main DPS.

    Nevertheless, every time i get a Reaper in my Party and i see it, i get really really mad, but also know WHY that is the case.


    The Nr.1 Problem With the jobs is "Shadow of Death" and "Whorl of Death"

    Both these skills feel terrible in in their mechanic and application.
    They feel slow and clunky and here is why:

    The Animation time of "Shadow of Death" is roughly 1.5 seconds, but it has a 2.5 seconds global cooldown, that means every time you use it, your character just stands there for a second staring at the enemy giving you this awkward moment and making you not wanting to use this skill at all.

    There is also the problem of fight duration, if you fight an enemy that dies faster than 30 seconds(doing fates?), using "Shadow of Death" is a dps loss, but you also feel like you are missing the 10% damage buff.

    My suggestion to this problem is:

    Make "Shadow of Death" and "Whorl of Death" an Ability, and make it Cost 3000 MP, just like Dark knights "Edge of Darkness"

    This will obviously prevent spamming the skill, but also makes the flow of the job feel a lot better and less clunky.

    In Addition make "Gallows" , "Gibbet" & "Guillotine" restore 1000 MP each.


    Nr 2, the Button Bloat

    Reaper has an overabundance of buttons that should be consolidated into one Combo.

    "Hell's Ingress" & "Hell's Regress".

    I never use the Backwards teleport, because like on every other job(dragoon, Redmage) it is a suicidal ability that brings you more harm than good.

    After using "Hell's Ingress" , the button should turn into "Regress" to teleport back to your original position instead of using the other skills, maybe with a small delay to prevent fat fingering.




    "Arcane Circle" & "Plentiful Harvest" .

    Should be consolidated into the same Hotkey.



    "Enshroud" and "Communio"
    Should be Consolidated into the same Hotkey



    The Cooldown of "Enshroud" must also be removed to make it possible to fit two combo chains during a 20 second buff window.

    There is always this awkward moment when Enshroud ends and you have to wait to use it again, the timing is so bad because the Enshroud combo takes 8.5s (or 11s with Harvest)This is not in line with the usual 2.5 seconds global CD.

    Viper does not have a cooldown on Reawaken(Ouroboros) which has a much better flow of combat, you can just use it again the moment you are done with the combo chain.

    So these are not world moving changes but just my thoughts on reaper.
    (6)
    Last edited by Arohk; 01-30-2025 at 04:26 PM.

  2. #2
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    "There is always this awkward moment when Enshroud ends and you have to wait to use it again, the timing is so bad because the Enshroud combo takes 8.5s (or 11s with Harvest)This is not in line with the usual 2.5 seconds global CD."

    Yea because it seems you dont follow any rotation suggestion or anything, if you play your double shroud burst window properly its not a issue at all, generally speaking the suggestion with SoD would kill double Shroud, so i really have to ask, do you actually play the Class in higher Content?

    I mean most of your Suggestions are fine, the Plenti and AC Change would be quit nice, the Hells Ingress and Regress Change would be absolutly dogshit, its only for a people which cant think or have serious issues with "getting a feel for the distance it moves" because the backwards jump is an incredible good skill
    (13)

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    the Hells Ingress and Regress Change would be absolutly dogshit, its only for a people which cant think or have serious issues with "getting a feel for the distance it moves" because the backwards jump is an incredible good skill
    The backwards jump distance is farther than you can see behind your character on max standard zoom.
    , you are essentially teleporting to a location off screen, that's why this skill is suicidal. Dont tell me you have never seen anyone jump to their death by using these type of skills, this is why Dragoons got their reputation of "Floor Tanks"

    i played reaper in savage on lvl 90, but now not anymore.

    They can keep the skill in the game, but then also make the combo change to Regress so you only require one button instead of two to use it.

    Also please elaborate how you fit 2x Enshroud into a buff window when it has a 15 second cooldown, i used to start it earlier to at least get 2x Communio in.

    The total time for two Enshroud combos would be 26.5 seconds, if the cooldown was removed you could perfectly fit 2 Enshroud combos into 20 seconds buff windows
    (1)
    Last edited by Arohk; 01-25-2025 at 06:59 PM.

  4. #4
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Arohk View Post
    The backwards jump distance is farther than you can see behind your character on max standard zoom.
    , you are essentially teleporting to a location off screen, that's why this skill is suicidal. Dont tell me you have never seen anyone jump to their death by using these type of skills, this is why Dragoons got their reputation of "Floor Tanks"

    i played reaper in savage on lvl 90, but now not anymore.

    They can keep the skill in the game, but then also make the combo change to Regress so you only require one button instead of two to use it.

    Also please elaborate how you fit 2x Enshroud into a buff window when it has a 15 second cooldown, i used to start it earlier to at least get 2x Communio in.

    The total time for two Enshroud combos would be 26.5 seconds, if the cooldown was removed you could perfectly fit 2 Enshroud combos into 20 seconds buff windows
    Good you dont get 2 full Enshrouds into it, i should say it properly thats on me, you missing ONE shroud gcd everything else is in the buff, i mean if you say you played it on lvl 90 savage would mean you know the old Reap - SoD - Reap - SoD Arcane Rotation, with EW it changed you are only missing 1 shroud gcd in it https://cdn.discordapp.com/attachmen...60d928815e33b& heres the standard burst you see the timings


    Back to the "Backdash" its something which needs practice like everything else, ofc you shouldnt straight up yolo it, but take example M2S (Dont know if you raided the tier) if its out for Spread/Pairs if you pre posi yourself the Backdash from Reaper and Dragoon is enough to bring you straight in the save zone, M4S for the first Mechanic its the same, the backdash if used right is n absolutly busted movementskill especially in combination with the portal
    (1)

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    Back to the "Backdash" its something which needs practice like everything else, ofc you shouldnt straight up yolo it, but take example M2S (Dont know if you raided the tier) if its out for Spread/Pairs if you pre posi yourself the Backdash from Reaper and Dragoon is enough to bring you straight in the save zone, M4S for the first Mechanic its the same, the backdash if used right is n absolutly busted movementskill especially in combination with the portal
    regardless of its niche usefulness,

    this is what i want to change about it:



    and yes i raided this tier, i got my 10 clears of M4s, just not with reaper.
    (0)

  6. #6
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    yea thats something im fine with it, that the skill which you use transforms to the backportal, that would be great just dont remove the backdash
    (1)

  7. #7
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    yea thats something im fine with it, that the skill which you use transforms to the backportal, that would be great just dont remove the backdash
    Yes you can keep that in the game, but the problem is that the other ability changes into the Regress teleport instead of the same ability, so you must key bind both of them regardless if you want to use the backwards jump or not.
    Maybe that is a better explanation of my problem with this mechanic.

    Red Mage had kinda the same problem with "Engagement" & "Displacement"
    Displacement had a higher Potency than Engagement, but now it is the same, so you can completely ignore the backwards jump and only use the melee attack instead.
    (0)
    Last edited by Arohk; 01-25-2025 at 08:49 PM.

  8. #8
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Yea i know what you mean, and i agree with it, if we keep both then the skill you use should change to the teleport back,so you have the wanted skill and the teleport while not needing the different one, and i fully agree to it,would be a great change
    (0)

  9. #9
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,137
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Arohk View Post
    The backwards jump distance is farther than you can see behind your character on max standard zoom.
    Generally after 2-3 times doing a fight you perfectly know which position results in which one, same as say on Red Mage. There's however a different reason Red Mages generally don't backflip, and that is that they're naturally ranged with lots of weaving windows in which they can move.


    I mean yes, definitely, combo each teleport into its respective return. That's how it ought to be. But if anything the backwards one is what is more useful. Like during M4S, do you really turn around to teleport forward to your EE2 position? I hope not, you already attack from the correct position so that all you have to do is hit Egress, depending on timing fire that one ranged, then return.

    I will say that overall none of these suggestions except the Ingress/Egress->Return combo seems sensible:

    * Removing Egress removes the more important skill, and also just removes another unique aspect of one melee DPS with no replacement in job identity.
    * Death skills are the "alternative combo", but for this job it's just one skill (compare Warrior 1-2-3 and 1-2-4 or Dragoon 1-2-3-4-5 and 1-2-6-7-5) due to the overall extremely low amount of filler combo Reapers operate with. Removing it makes no sense unless, again, you plan to instead add in another GCD that meshes iwth the main 1-2-3 combo and/or conflicts with it. Plus if you want to remove it, you could just remove it and up every potency, there's no reason to replace it with "Alternative Button Bloat" if bloat is such an issue for you.
    * The cooldown between shrouds is a non-issue like someone else said before. Any situation in which it conflicts is a damage loss on a level where whether you can enter shroud again or not really isn't going to be the big problem. Would it be a big problem if removed? Of course not, but it would also push new reapers more towards suboptimal play as Enshroud "feels" like the right thing to do. Forcing players to think about what to do between the double-shroud naturally leads to improving play as they realize how the burst window can or cannot fit.
    (1)
    Last edited by Carighan; 01-25-2025 at 09:12 PM.

  10. #10
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Square Enix please do no listen to any of the suggestions the original poster made! They would make Reaper much, much worse!
    (1)

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