Animation lock being reduced for Tinctures was a welcome change but it's still frustrating that Tinctures and Sprint don't reliably go off when pressed after other actions. I would like them to be queued like how other actions queue.
Animation lock being reduced for Tinctures was a welcome change but it's still frustrating that Tinctures and Sprint don't reliably go off when pressed after other actions. I would like them to be queued like how other actions queue.
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