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  1. #11
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ovIm View Post
    Please no. Anticheat will only harm the regular users and can do nothing to resolve this issue, its literal snake oil.
    It would deal with the rampant botting and cheating though, but that's a separate conversation.
    (8)

  2. #12
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Archmortal View Post
    Having the plug-in taken down won't accomplish much. The creator is already planning to distribute it among his friends and in less visible spaces. Pursuing legal action will only stop the creator, it won't stop the people that have already copied the plug-in with plans to make their own. I encourage seeking legal action but it will not prevent another copy-cat plug-in from doing the exact same thing.

    What MUST be done is protecting the account ID that no one asked for. You could simply NOT send it client-side. If it absolutely MUST be sent client-side for the blacklist to use its current features then you must AT MINIMUM protect it with randomized hashing if you can't be bothered to encrypt it. You cannot let such sensitive data be sent to the client with no protection in a game that you KNOW has such heavy plug-in usage. Basic data security is just completely absent from its current implementation. THAT'S the problem, Yoshida.
    This the issue, the client does not need the accountID to do anything as it isn't interacting with the other player's account, it's only the character that it sees it needs to check. The accountID should be a server side check with anything requiring the use of account id being managed through a characterid challenge from the client.

    A basic pattern of security is least privledge, the client should never have read privledge on account ids of other people.
    (6)

  3. #13
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Collin_Sky View Post
    Anticheat in this game would cause half the playerbase to quit.
    There are so many people who play this game as second life simulator for Yoshi to do something like that. Man will do anything for subs.
    I would rather people quit because their ERP mods don't work or they can't parse random people in their casual roulettes than have SE keep playing whack a mole with increasingly disruptive cheats and tools designed to harass players.
    (18)

  4. #14
    Player
    YumieYumiki's Avatar
    Join Date
    Jan 2025
    Posts
    76
    Character
    Yumie Yumiki
    World
    Omega
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    It would deal with the rampant botting and cheating though, but that's a separate conversation.
    If they wanted to fight bots they could apply a number of server side heuristics to prevent them from teleporting around, from getting under the map, from speed hacking. Same thing as the blacklisting issue though, it would increase the server costs and evidently they are content to let people believe that nothing can be done, rather than outright tell us "it would cost us money so fu"
    (5)

  5. #15
    Player
    VanillaWafer's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    135
    Character
    Ren Nilla
    World
    Adamantoise
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YumieYumiki View Post
    If they wanted to fight bots they could apply a number of server side heuristics to prevent them from teleporting around, from getting under the map, from speed hacking. Same thing as the blacklisting issue though, it would increase the server costs and evidently they are content to let people believe that nothing can be done, rather than outright tell us "it would cost us money so fu"
    Well, one thing you gotta remember is that the whole teleporting around has been used by staff in preparation for Fan Fests. Does that excuse bots from using this channel to level characters? Of course not. My concern would be that if they decide to implement something more instant, then that would likely allow people with malicious intent to figure it out and deploy their bots to use that, too.

    Or maybe that's already happened and people who are on the surface level just don't know that, yet.
    (0)

  6. #16
    Player
    Chaincat's Avatar
    Join Date
    Nov 2023
    Posts
    6
    Character
    Yumi Totouri
    World
    Balmung
    Main Class
    Reaper Lv 82
    Quote Originally Posted by VerdeLuck View Post
    Just add an anticheat in 8.0 we need it at this rate.
    Anticheat wouldn't work for this. You can access this information without tampering with the game's files via Wireshark. You don't even have to directly interface with ff14 to get someone's account ID. Hell, you don't even need to have ff14 installed on the same machine that ff14 is running on. Until that information is not shared with the client, no anticheat or attempts at stifling plugins or mods will ever work.
    (22)

  7. #17
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    714
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by VanillaWafer View Post
    Well, one thing you gotta remember is that the whole teleporting around has been used by staff in preparation for Fan Fests. Does that excuse bots from using this channel to level characters? Of course not. My concern would be that if they decide to implement something more instant, then that would likely allow people with malicious intent to figure it out and deploy their bots to use that, too.
    Well, if the check is server side, they could just enable a flag server side for specific Square Enix Accounts that says "yeah, this character is allowed run underneath the map at 500% speed, this is gucci."
    And if that flag is set on an account basis, any account that does the same thing without that flag could get tagged for investigation. Automatically. Its a much more elegant solution than trashing customer computers with a useless anticheat application.
    (3)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  8. #18
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by YumieYumiki View Post
    If they wanted to fight bots they could apply a number of server side heuristics to prevent them from teleporting around, from getting under the map, from speed hacking. Same thing as the blacklisting issue though, it would increase the server costs and evidently they are content to let people believe that nothing can be done, rather than outright tell us "it would cost us money so fu"
    I'm not talking about those bots. I mean the ridiculous number of players botting things like diadem/firmament, and general crafting/gathering, and HoH for the accursed hoard achievements, or fully automating their rotations in raid content.

    I don't think people realise how much these plugins can do or how many people are using them.
    (1)

  9. #19
    Player
    ThatQEDguy's Avatar
    Join Date
    Apr 2016
    Posts
    24
    Character
    Director Fury
    World
    Cactuar
    Main Class
    Machinist Lv 100
    I take it "Fixing the issue" isn't on their radar?
    (6)

  10. #20
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    606
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sarevok_Thordin View Post
    This the issue, the client does not need the accountID to do anything as it isn't interacting with the other player's account, it's only the character that it sees it needs to check. The accountID should be a server side check with anything requiring the use of account id being managed through a characterid challenge from the client.

    A basic pattern of security is least privledge, the client should never have read privledge on account ids of other people.
    This doesn't make sense. The blacklist feature blocks another player and their alts. Therefore, the client needs to know some info about those alts so it can block them.
    (0)

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