The issue with the jump was only ever that it locked you in place. It's now purely an animation, so there's no reason for it to be so fast. And I agree they should reinstate Spineshatter Dive.

I'd actually like if Monk would have a little more range as well on its kick attack so that if I've already started run out of an AoE, I'm not "technically" too far to press it when the GCD is ready.