I do think they should bring some jumps back. Jump, high jump, super jump... Jumping has kind of always been the DRG thing. I miss the little wyvern companion from FFXI too but given how much SE seem to hate carby/fairies, IDK how they could implement it in FFXIV without it just being a carbon copy of living shadow/automaton queen.

I don't think they should prevent you from being able to goon yourself off a platform. The game has already been child-proofed to the point of feeling sterile and boring. I like that NIN and DRG have unique movement abilities and being able to use them well is part of being good at the jobs.

Giving DRG some extra melee range is an interesting idea but given that players can play many jobs and being able to quickly position yourself at max melee range is so important for a lot mechanics, I think this could end up causing problems for people in the long run. If you got used to playing DRG for a long time, re-learning max melee range for the other jobs would be pain.

No fall damage is a cool idea. IDK how useful it would be but it fits the job fantasy and I'd like to see more things like this that make jobs unique.