Results -9 to 0 of 39

Threaded View

  1. #3
    Player
    St0rmy's Avatar
    Join Date
    Jun 2021
    Posts
    84
    Character
    Stormy Bolt
    World
    Hyperion
    Main Class
    White Mage Lv 100
    The capstone questline as well as the role quests as a whole confuse me.

    The overall premise of it had promise. Like you said, the idea of someone who decided to go against traditions and make their own path gets punished and feels wronged, thus they want to take revenge on society. It's honestly a cool bit of insight into Viera lore too. I like the idea of it, but they just screwed it up so badly. There is a lot of potential there for a good story that a lot of people might be able to relate to and sympathize with the antagonist. For a game that has had villains range from people who will do anything to liberate their homeland from oppressors to people simply trying to bring back their friends and family they really dropped the ball here.

    I can't quite recall what motives the other antagonists had, the only one I vaguely remember was the Elezen lady who fell asleep while on duty and was punished for it. Then developed a fear of sleep, I guess that's an okay concept. And I can't remember the others except for the Lalafell guy and Hyur Lady who I believe just wanted to cause chaos with no real motive.

    The issue I felt was that the writers have no clue if they want the questline to be goofy and silly or for us to take it all seriously. We get a almost endearing chat with Apyaahi, get to know them a little bit. It even plays sappy music like with a lot of other characters, so they want to get players to care. Then they make there be wacky "Don't eat that food!" dialogue. It's just odd. They should make it one or the other (preferably serious) not that weird mix of both. It makes the pacing feel off.

    The solo duty IMO was okay I suppose. I was hoping for a duty to take place on the bridge and I guess I shouldn't be surprised it's just a long hallway. I definitely think the boss could've used a few more attacks rather the...two maybe three attacks it has. The music shift halfway through was definitely unwarranted though, I'm not sure if they really thought that it was such an EPIC and COOL moment that it called for that music. (The dawntrail trailer music)

    But yea, I am overall let down by the role quests and capstone story line. There was a lot of potential there that was just wasted. Good ideas that seem to have been used as toilet paper in a sense.

    We can only hope that things improve on the writing side of things. I enjoyed the Raid storyline and now I'm fearful for how they might screw it up come 7.2.
    (3)
    Last edited by St0rmy; 01-22-2025 at 12:32 PM.