They have a grander goal, but there isn't really that go-between step, so it's straight from 1 spectrum, to the absolute extreme of another, bearing in mind they view an achievement such as the 5000 FATEs as a lifetime achievement award. It had the same issue as something like the Pteranodon mount, where there's the entry goal, and then just straight to the final product, and the lack of milestones behind them is just as common a complaint point as what the lack of content is. You need to encourage that progression by creating appropriate milestones, e.g., Do 200 FATEs in a Dawntrail region. Achievement 10 points, with a tangible reward. It's no different from those games that are like "Collect all collectables", no "Collect 30%, collect 70%". Sorry I didn't clarify but those milestones are also just as important as the grander goal as well to actually incentivize people trying them in the first place. The amount of people that want to go straight from "Farm 45 FATEs, straight to the "Farm 3000" FATEs is very far and few between.
Many of the stated examples also really lack some form of actual character progression bar a pretty little checklist... Levelling is a once and done thing at the start of an expansion, or something satisfied directly through Beast Tribes and Roulettes, minions have no real impact on gameplay, perhaps if Verminion wasn't such a colossal disappointment then minions would be better, tomestone capping you do once per week, once again through roulettes or your bog standard hunts. TT Cards are just as irrelevant as anything else, it's a pretty little checklist then plunged into irrelevancy, it hasn't really had a staple feature update since the Open Tournament?, and beyond a certain point, there is no distinction between one TT card to the next. TT is one of those things that actually has high potential, but largely abandoned. Relics are solid, I agree with, it's tied directly to character progression.
It's not that it is ignored or dismissed, it just doesn't fill that hole that a game should. You might see mounts as character progression, but many people don't.. In the same way that I used to see Achievement hunting as a form of character progression (many people also don't), but beyond a point of 21,500 points it just dawned on me that it isn't really character progression.. Whether I have 11,000, 17,000, 21,000, 22,000, or 27,000, there is no real distinction. This is also why I have a difference of opinion from what I did in Endwalker. Just in the same way when it comes to Gil
This is what needs to be understood, the standard that people are setting isn't obscene, heck, it isn't even high. You could release relics sooner, have more substance with them, and just do more routine adjustments to the required progression (e.g., nerfing steps as the expansion progresses to accommodate), and literally most people would be happy with that. He may understand people want power progression, but he's going with the absolute most regressive approaches of it, all in the guise that everyone should be able to do everything. It's OK if people can't, that's what made HW/SB/ShB so great, because you would have spillage content between expansions so nobody really ever noticed that we had this gigantic lul between .0 and .35.
Interesting discussion at least since I am being able to reflect on some of my points, thank you.



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