Quote Originally Posted by Kaurhz View Post
See whilst this may be true, with all of these there is a grander goal at play, e.g., in doing Skirms/NMs, you build up Lost Actions, items for relics, and there is a level of actual character progression involved
Extremes, FATE farming and beast tribes have a mount and other rewards as a grander goal to farm/progress for. Dungeons' grander goal is leveling, tomestone capping, minions, orchestrions, TT cards, relics and glamour. All of them have a grander goal, which is ignored or dismissed by many posters.
it's what they partially fail to understand with any content they release. Players like and want character progression. Grinding more a minion, a mount or an orchestrion role just doesn't have the same level of incentive as character progression. A mount, minion orchestrion role is like a nice little side checklist
For me personally, I can just view mounts as character progression.

Yoshi-P has actually said he understands that people want power progression. I have my doubts if that will happen in a much more significant way than relics ever. Part of that is going to be so people can return to the game after a long break, buy crafted gear and hop into Savage immediately.