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  1. #1
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Yes, the fact that patches are released every 4.5 months is not an issue if the content has good longevity and replayability, and if the patch quality is up to par.

    However, I don’t feel that the current Final Fantasy XIV patches are better than those from the 3.0 era.

    Patch cycle 4.0 undoubtedly had the best balance of quality and content longevity for PvE and other features.

    In that case, yes, it negatively impacts the perception of the game when patches were better during the Stormblood era in terms of replayable and engaging content.
    Back then, there was a massive amount of content delivered in patches every 3.4 months.

    The extended patch cycle now is clearly noticeable and frustrating, especially since the game’s quality hasn’t improved—neither in features nor job design,
    on the contrary, it has declined.

    Even the mobile version of FF14, still in developpement and not yet released, already has far far away better features than the PC version has managed to deliver to the players in 12 years of existence.
    The developers clearly aren’t making enough effort, and one often wonders where the money goes.
    Is it being used to fund the commercial failures of their poorly executed AAA games?
    (1)

  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,044
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by remiff View Post
    Even the mobile version of FF14, still in developpement and not yet released, already has far far away better features than the PC version has managed to deliver to the players in 12 years of existence.
    The developers clearly aren’t making enough effort, and one often wonders where the money goes.
    Is it being used to fund the commercial failures of their poorly executed AAA games?
    Yes. XIV is one of Square's only products that reliably turns a profit, with the others being a loss, breaking even, or doing okay but worse than they were projecting. CS3 was also very open about pulling most of the senior staff off XIV to make XVI(which, according to the CEO, was another flop), and after that they were promoted to supervisory positions, and now CS3's second best group is working on an unnamed project while Yoshida primarily oversees that, the mobile game, the studio's general operations, and his duties related to being on the board of directors. At this point, XIV is simply a dusty money printer that's largely being maintained by amateurs.
    (3)