Ok maybe I could have phrased that better, this is not one of my strongest moments. My point wasn't to shift the blame from SE to the players, far from it. SE is the only culprit in the circus that is DT.
But yeah, I also feel that, as a community, we take forever to point at the underlying problems instead of its symptoms/consequences. When they removed the exploratory zone, it took month, if not a year before the shelf life argument began to become popular. There was a whole lot of argument about needing things to do in larges group, and other few argument I forgot, but the shelf life problem was overlooked by most : which lead to SE communicating on those point : when they annouced 7.0 and chatic, it's the large group argument that came first. When they talked about the fact there would be another exploratory zone, it's also the large group argument that they presented. To this day, the only time they even talked about the shelf life problem is that interview in Australia a couple of month ago. I kinda feel that, if it didn't took the community nearly a whole year to point at the problem, maybe 7.0 and 7.1 might not have been such a drought. Part of me think that "content for large group" was one of the reason they focused on Chaotic, because they thought it would give us what we want. And we saw how it went : despite the content being good, it's not really what the game needed right now. Now sure, SE should do a better job at collecting the feedback and interpret it, but they've been bad at it for so long (I've litterally spend the last 20 years watching SE make questionnable decisions and wonder why), it could certainly help if the community could stop pointing as consequence of the real problem as if they were the actual problem.
This last sentence was not supposed to defend SE and shift the blame on the players, but rather pointing at the fact that the community is not always really good at pointing at the problems, and we don't really need SE to spend time tackling problems that are not there. And the 4.5 month patch is not the problem, yet in every community thread, it's repeated as a mantra, that the 4.5 month cycle is one of the biggest problem. It's not, it's only an aggravating factor of the real problem.
Am I? Everywhere I look, being the forums, reddit, YouTube, I see this argument that the problem is the 4.5 month patch is the problem. Every discussion about FFXIV problems has this argument repeated again and again. There is a big semantic difference between saying "there is not enough content for a 4.5 month patch" and "4.5 month is too long". Yet I always stumble on the later one, and rarely on the former.