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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Don't worry, there will still be the same vocal people crying that the content takes too long, and they'll ask for the 6.0 relic grind back. Poetic grind so fun, yippie.
    (3)

  2. #2
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,397
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    The problem isn't the patch cycle.
    It's that there's barely anything to do *in* the patch cycle.

    In 7.1 I found myself in what I call "break mode" (I get on to do a few things then leave, usually a few times a week) longer then I ever have in recent memory. There's just nothing to sink my teeth into. Chaotic didn't solve the problem because it's not really grindable (it is kinda, but not like a pick up and play type). Maps can be fun, but I already have 20 wins from them. The society questline was done quickly and the custom delivery takes no more then 10 mins a week.

    If they actually would have released something (either battle job related or crafting and gathering, kinda like the Ishgard Restoration) to tide us over, you would have far fewer people on here complaining.
    (2)

  3. #3
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    Quote Originally Posted by CNitsah View Post
    Lately, I've seen a lot of people claiming that the 4.5 month between patches is was the reason it feels so barren and we should go back to shorter patches. I've seen that argument repeated so much, but truthfully, this argument is sooo bad. This a perfect exemple of the community being very bad with analysing the problems.

    4.5 month scheldule is not a problem. At worst, it's an aggravating factor to the real problem, the lack of content with shelf life. Give us content supposed to last for 4.5 month in your 4.5 month patch, and there won't be any problems.

    Heck they could go to 3 month patches, if the patches content is the same as the 7.1 content, we'd still have the exact same problems. I mean, 7.1 was released 2 month ago, and look how happy we are. We'd feel so much better if this was 3.5 month scheldule.

    No wonder SE does bad choice with the entire community seem to singlemindedly focus on a non problem instead of the actual problem.
    yeah you're basically just saying the same thing everyone else is saying, the long patch cycles are the problem because there's no long lasting content, and people are finally getting tired of the sorry state of said cycles that lack said content, nobody is arguing that fact lmao
    (1)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,779
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I agree because it used to be 3.5 and is now 4.38 to 4.6 months. There were always long gaps between patches and there were always people who complained about it, even in Stormblood.

    It always hinges on if said people have content that they are personally interested in, and if they burned through it faster than the majority of players or not. What affects it a lot is that SE makes content for different types of players in different patches, so that many players actually have to wait multiple patches for the content they like.
    (1)

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I agree because it used to be 3.5 and is now 4.38 to 4.6 months. There were always long gaps between patches and there were always people who complained about it, even in Stormblood.

    It always hinges on if said people have content that they are personally interested in, and if they burned through it faster than the majority of players or not. What affects it a lot is that SE makes content for different types of players in different patches, so that many players actually have to wait multiple patches for the content they like.
    Even in Heavensward. And what's enough content can often be subjective. Look at Chaotic. There are some people who could be kept busy for months with content like that. But others who want to run it and get all the rewards and be "done" with that content and then expect another new thing that they prefer to do to be available to them. Everyone praises Eureka but I noped out in Pagos because I was bored out of my mind with that place and if I didn't have my own gaming goals I set for myself I would have been bored as hell in Stormblood because my long-term content at that point was relics. And then they put out content trying to experiment like Island Sanctuary or Variant/Criterion but players want to be "done" so they eat through it in no time. I'm not saying there can't be something new and interesting here and there, but we've always gotten to a point where we needed to either find our own goals or decide not to play as much, and for some of us that's sooner than with others. And it happens sooner the more we limit the content we engage with.
    (1)

  6. #6
    Player
    Zelda206's Avatar
    Join Date
    Jan 2021
    Posts
    123
    Character
    Dawning Gaur
    World
    Malboro
    Main Class
    Blacksmith Lv 83
    I do believe OP is what we would call 'toxic positivity'.
    (8)

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,625
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zelda206 View Post
    I do believe OP is what we would call 'toxic positivity'.
    I don't think it is, as it isn't wrong to say that the deeper issue is in fact the lack of content with shelf life, and that a 4.5 month patch cycle should indeed contain that much substance and not a regression.
    (6)

  8. #8
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zelda206 View Post
    I do believe OP is what we would call 'toxic positivity'.
    "we disagree, therefore you are toxic"
    (4)

  9. #9
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    my problem is we get what will take time to day after a savage tiers and ultimate and now chaotic and when they will add it it will also help LV things up I am sure of it and of it is wouldn't it be a simple well wrongs schedule? like give us the content to do before ultimates
    (0)

  10. #10
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Honestly, I agree.

    I don't think the 4.5 month release schedule is necessarily a problem but it absolutely exacerbates the issue of the lack of content. If 7.1 had included the first step of relic weapons/tools and the exploration zone or cosmic exploration zone, I would be fine with waiting 4.5 months for 7.2.

    We either need for more meaningful to be included in each patch, especially early on in an expansion, or we need to massively increase the frequency of patches. I don't really care which but something needs to change.
    (1)

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