Don't worry, there will still be the same vocal people crying that the content takes too long, and they'll ask for the 6.0 relic grind back. Poetic grind so fun, yippie.



Don't worry, there will still be the same vocal people crying that the content takes too long, and they'll ask for the 6.0 relic grind back. Poetic grind so fun, yippie.


The problem isn't the patch cycle.
It's that there's barely anything to do *in* the patch cycle.
In 7.1 I found myself in what I call "break mode" (I get on to do a few things then leave, usually a few times a week) longer then I ever have in recent memory. There's just nothing to sink my teeth into. Chaotic didn't solve the problem because it's not really grindable (it is kinda, but not like a pick up and play type). Maps can be fun, but I already have 20 wins from them. The society questline was done quickly and the custom delivery takes no more then 10 mins a week.
If they actually would have released something (either battle job related or crafting and gathering, kinda like the Ishgard Restoration) to tide us over, you would have far fewer people on here complaining.
yeah you're basically just saying the same thing everyone else is saying, the long patch cycles are the problem because there's no long lasting content, and people are finally getting tired of the sorry state of said cycles that lack said content, nobody is arguing that fact lmaoLately, I've seen a lot of people claiming that the 4.5 month between patches is was the reason it feels so barren and we should go back to shorter patches. I've seen that argument repeated so much, but truthfully, this argument is sooo bad. This a perfect exemple of the community being very bad with analysing the problems.
4.5 month scheldule is not a problem. At worst, it's an aggravating factor to the real problem, the lack of content with shelf life. Give us content supposed to last for 4.5 month in your 4.5 month patch, and there won't be any problems.
Heck they could go to 3 month patches, if the patches content is the same as the 7.1 content, we'd still have the exact same problems. I mean, 7.1 was released 2 month ago, and look how happy we are. We'd feel so much better if this was 3.5 month scheldule.
No wonder SE does bad choice with the entire community seem to singlemindedly focus on a non problem instead of the actual problem.




I agree because it used to be 3.5 and is now 4.38 to 4.6 months. There were always long gaps between patches and there were always people who complained about it, even in Stormblood.
It always hinges on if said people have content that they are personally interested in, and if they burned through it faster than the majority of players or not. What affects it a lot is that SE makes content for different types of players in different patches, so that many players actually have to wait multiple patches for the content they like.





Even in Heavensward. And what's enough content can often be subjective. Look at Chaotic. There are some people who could be kept busy for months with content like that. But others who want to run it and get all the rewards and be "done" with that content and then expect another new thing that they prefer to do to be available to them. Everyone praises Eureka but I noped out in Pagos because I was bored out of my mind with that place and if I didn't have my own gaming goals I set for myself I would have been bored as hell in Stormblood because my long-term content at that point was relics. And then they put out content trying to experiment like Island Sanctuary or Variant/Criterion but players want to be "done" so they eat through it in no time. I'm not saying there can't be something new and interesting here and there, but we've always gotten to a point where we needed to either find our own goals or decide not to play as much, and for some of us that's sooner than with others. And it happens sooner the more we limit the content we engage with.I agree because it used to be 3.5 and is now 4.38 to 4.6 months. There were always long gaps between patches and there were always people who complained about it, even in Stormblood.
It always hinges on if said people have content that they are personally interested in, and if they burned through it faster than the majority of players or not. What affects it a lot is that SE makes content for different types of players in different patches, so that many players actually have to wait multiple patches for the content they like.
I do believe OP is what we would call 'toxic positivity'.
I don't think it is, as it isn't wrong to say that the deeper issue is in fact the lack of content with shelf life, and that a 4.5 month patch cycle should indeed contain that much substance and not a regression.
my problem is we get what will take time to day after a savage tiers and ultimate and now chaotic and when they will add it it will also help LV things up I am sure of it and of it is wouldn't it be a simple well wrongs schedule? like give us the content to do before ultimates


Honestly, I agree.
I don't think the 4.5 month release schedule is necessarily a problem but it absolutely exacerbates the issue of the lack of content. If 7.1 had included the first step of relic weapons/tools and the exploration zone or cosmic exploration zone, I would be fine with waiting 4.5 months for 7.2.
We either need for more meaningful to be included in each patch, especially early on in an expansion, or we need to massively increase the frequency of patches. I don't really care which but something needs to change.
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