I've used it for this purpose plenty of times, so skill issue.The battle log is impossible to read. It's a huge mess and you cannot even filter what to see or not see. SE should improve it drastically and add DoT/HoT values in there, as well.
So the reply to that sentence is correct: the battle log cannot be used for this purpose, as anyone that had spent a modicum of time trying would very quickly know.
In order for fflogs to efficiently work as intended, sadly it cannot be an opt in thing. They need to scan every single person in the party of the person who is uploading that log because they need to verify that they all played legitimately. They have a system to detect if anyone used certain cheats to gain damage advantages and if a single person in that party did, everyone benefited from that so they will invalidate the entire log. They need to know how much RDPS ppl gained from others from their raid buffs etc. There is no way they just can't scan everyone in the party's numbers. There's a reason they do things the way they do and it isn't to harm anyone. Don't blame the website. It's simply supposed to be a tool for ppl who want to improve and push themselves further, blame the brainrotted ppl who use the tool for their clownery. Also, removing fflogs would kill the raid scene, and SE is well aware of this fact so it's not going anywhere. It's been here since the beginning and it will be til the day the game shuts down.
How does any of the encounter data compilation interfere from setting the character profiles private by default? If anything, it could make a stronger incentive to use the data if you needed to log in to access all your logged encounters, both the encounters logged by you or by others and decide whether you want to make it public or not. It's not so much wanting fflogs to selectively choose the data they compile as much as it is them refraining from disclosing said data or the aggregated information about each individual player to the general public without said players consent or knowledge. And there could be degrees upon which said privacy can be implemented, like keeping most of the site as is with the sole exception that character pages are private by default, meaning the logs they appear in can still be seen but you can't see the character data across encounters, content or expansions unless they decide to make that public.In order for fflogs to efficiently work as intended, sadly it cannot be an opt in thing. They need to scan every single person in the party of the person who is uploading that log because they need to verify that they all played legitimately. They have a system to detect if anyone used certain cheats to gain damage advantages and if a single person in that party did, everyone benefited from that so they will invalidate the entire log. They need to know how much RDPS ppl gained from others from their raid buffs etc. There is no way they just can't scan everyone in the party's numbers. There's a reason they do things the way they do and it isn't to harm anyone. Don't blame the website. It's simply supposed to be a tool for ppl who want to improve and push themselves further, blame the brainrotted ppl who use the tool for their clownery. Also, removing fflogs would kill the raid scene, and SE is well aware of this fact so it's not going anywhere. It's been here since the beginning and it will be til the day the game shuts down.
And it's fflogs that we have to turn to because they're the ones with actual capacity and responsibility to prevent misuse of their tool. It's a waste of time to demand accountability from the party at fault because they're the first ones that want to maintain the status quo and, thus, the least willing to change something about it.
What do you mean “impossible to read”? I have been in multiple blind progs using solely battle log to realise what is going on at any point we struggle with/not sure what is happening. The situation in the example with what protection/healing used, what damage was applied to you and what killed you - is all there.The battle log is impossible to read. It's a huge mess and you cannot even filter what to see or not see. SE should improve it drastically and add DoT/HoT values in there, as well.
So the reply to that sentence is correct: the battle log cannot be used for this purpose, as anyone that had spent a modicum of time trying would very quickly know.
This sounds very sus on so many levels. What content are they progging? Because in savage and above doing a kitchen sink to stay alive because the healer is greeding DPS always leads to poor outcomes.
My friend who is also the main tank has two static healers who focus on dps and have just as high numbers as he does, but she's constantly talking about how they either let her die to greed or she has to blow all her mit to stay alive. Her healers don't support her and only chase their own numbers, to the detriment of their static's progress sometimes.
Tank mitigations are very specific and spaced out in a very precise manner. Only maybe as OT, you can afford a few liberties, otherwise not really. If they need to do a kitchen sink and they are MT, on the next TB they will just flat out die.
Also if the tanks die, there is a high chance the rest of the party dies as well. Even normal attacks from bosses are no joke.
This reminds me of a funny story when a DPS friend greeded an opener and Hephastois deleted him in 1 and a half attacks. He just melted. We couldn't stop laughing for 5 minutes straight.
Last edited by Kohashi; 01-23-2025 at 10:21 PM.
I've progged with many high end groups over the year doing things like week one savage and on-patch ultimate groups. A very common theme, entirely because of FFLOGs, is healer greed. One of my healers, for example, insisted on not healing at all during week one savage clears because it was the best time for them to get a 100th percentile on white mage. So I'm there healing with them as scholar, doing only orange level dps, while they get 100th percentiles and do virtually no healing whatsoever. It was great, in part, because we were one of the top pairs in the world for healing dps, but it felt terrible to prog.
The amount of people who alter their game play to get lulbignumber on fflogs is frustrating. And it's not just at the lowest levels of play, it exists in the hardcore groups as well. It's not a fun experience for everyone else to watch you play like an ape just for lulbignumber when we're progressing.
I ended up leaving that group after a couple raid seasons of this, and I remember watching their stream as they progged DSR on patch. They reached the final phase, and refused to use a medica to heal so they wiped. I have to admit, I got a smile from that. Meanwhile, I cleared the final phase in 2 attempts with another group because I actually heal. I had on patch, and they did not.
I can guarantee you that most people have had a negative experience in this game because of fflogs. The only reason anyone is defending it at all is because lulbignumber makes them feel warm and fuzzy inside. Best rest assured, the actual players care more about whether you cleared and when that clear happened rather than your dps. FFLOGs is not necessary to know that information. It exists on achievements. The website inherently exists to make people who don't understand the game feel good. Self improvement can be done without a website as well.
The only way SE can stop fflogs is by displaying no battle text at all.
All fflogs does is display data based on battle logs submitted by users, they don't access any "server."
Are you progging or are you doing re-clears? make up your mind if you want to stir up shit cause your story makes no sense.One of my healers, for example, insisted on not healing at all during week one savage clears because it was the best time for them to get a 100th percentile on white mage. So I'm there healing with them as scholar, doing only orange level dps, while they get 100th percentiles and do virtually no healing whatsoever. It was great, in part, because we were one of the top pairs in the world for healing dps, but it felt terrible to prog.
Depending on the gear level and the fight, solo healing is absolutely possible. Also, let me give you a piece of advice. Heal the bare minimum that you need to. That's why the team exists, for everyone to contribute. It's everyone's business to mitigate and heals are split between the two. By doing the job alone you aren't doing anyone a favor but on the contrary, you do yourself a disservice and also to the team.
If people die to damage or you feel you are doing too much, constructively communicate with the team and find a mit/heal plan that allows both to enjoy and have a good time.
That's actually wrong on the side of ACT. ACT does, in fact, read data packets, not just the log. This is something Yoshida missed when he compared the tool to an excel spreadsheet compiler. This is also why it needs constant reupdating each time the game executable changes after patches.
You're not much of a critical thinker are you. We were highly ranked for both, but especially on early clears because they did no healing.Are you progging or are you doing re-clears? make up your mind if you want to stir up shit cause your story makes no sense.
Depending on the gear level and the fight, solo healing is absolutely possible. Also, let me give you a piece of advice. Heal the bare minimum that you need to. That's why the team exists, for everyone to contribute. It's everyone's business to mitigate and heals are split between the two. By doing the job alone you aren't doing anyone a favor but on the contrary, you do yourself a disservice and also to the team.
If people die to damage or you feel you are doing too much, constructively communicate with the team and find a mit/heal plan that allows both to enjoy and have a good time.
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