I lead a strong raid group, though not at a world progression level, it's still very good by most standards. I'm fully aware of the benefits and limitations of percentiles, and I recognize that focusing on them exclusively can be a trap.
When evaluating a player's performance, I look at multiple entire logs, not just the percentile. Did they die? Did they get any damage downs? If so, were those mistakes their fault? Are they using their abilities effectively? Are they managing defensives properly, and at consistent points each pull? Tools like xivanalysis are also invaluable at this point.
That said, assuming a player is well geared (near or at BiS), the percentile can still be useful at a glance:
Grey/Green: Usually indicates a death or damage down, or a fundamental misunderstanding of the job.
Blue: Shows decent job knowledge but missing key optimizations.
Purple: Shows solid proficiency.
Orange: Shows high level play, along with fight specific optimisations.
Pink/Gold: Exceptional performance, often with some RNG involved.
Healers can be trickier. A high median or lots of orange/pink parses can sometimes signal a greedy player who focuses too much on personal DPS. This approach can be problematic during progression, where sacrificing DPS for the good of the pull is the most important factor.
One important factor to note is that fflogs also has a "Today's %" feature, which is useful to show how gear progression has affected overall percentiles.
I have taken gambles on players without logs because of how I've seen them perform outside of raid. With that said, it is a gamble. Usually it goes well, because I know what I'm looking for, but at the end of the day, it's best to have actual metrics to evaluate people with.
To finish off, I will reiterate that wanting to hide all of that is a massive red flag. It is not just about percentiles, but you are signalling to me that you want to hide the entire way you play the game.



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