Quote Originally Posted by Valence View Post
As you may know fflogs doesn't work on an opt-in model: you have to actually register to opt-out and have your pages set to private, and in fact data about your character and performance is stored and displayed publicly without any consent for everyone unregistered. After seeing that fiasco with that third party mod exploiting the blacklist system, and fflogs also working on a similar opt-in model, this reminded me that I've always found this a little concerning in the first place.
You're trying to conflate two very difference circumstances here.

Your performance in a raid isn't private information nor do you own it. FFlogs simply takes numbers, calculates them and gives a percentile based on the results. The plugin you're trying to compare this with hitching onto your unique ID to find all retainer information, alts and essentially exposes information for the sole purpose of revealing your in-game identity. Bluntly stated, FFlogs is utilitarian in what it aims to accomplish, especially in a game so driven by DPS. Whereas the plugin is potentially insidious and serves little practical purpose beyond that.

Quote Originally Posted by Kes13a View Post
well, I am sure that they dont get the information out of the aether, so that means that they are accessing FFXIV information from the servers.

SE, since they are THEIR servers could close that loophole.

they dont need to control the external website at all... they need to control their own information on their own servers
As others have said, all ACT does is take the mess that is our battle log, which is client side and regurgitate that data into a readable format. FFlogs takes it a step further by breaking everything down. The only way SE could stop this would be encrypting encounter data so it no longer is sent client side, but then ACT would simply be updated to get around that. In other words, it'll turn into an arms' race SE won't ever win.