I have not seen anyone mention addons in this thread except for you. People just want more options when setting up their HUD.And this would affect my playing experience since it will be necessary for me to fiddle around with addons because the game would become unplayable without.
I'm not against UI Improvements in general but it should integrated into the game by default instead of relying on addon authors.
Eh I did, but!!!!! I don't think it's relevant, what is the false choice of having add-ons and devs that make a decent UI?
What should have been happening in WoW all along is that they see an addon of abnormal popularity and realize that should be base game. They have, rarely, done this with like bags and stuff... But there is no reason that a company can't go "oh my God that should be default" lol.
For example DBM / Cact... Technological thing.. should probably not be part of the game, but I don't care that it would be an option.
Yet, using wow as an example, those wardrobe, event quest tracking (is being added), anything from that plumber / immersive quest / narcissus creator, etc, should just be gobbled up.
Add-ons are just an inevitable, imo, and I made the comment that you can't stop them and it would be better to control them. So my post said by trying to dodge the issue they ended up leaving us a more powerful system than WoW.
Even if there were add-ons the game should actively be working on UI. This isn't a one or the another, or at least shouldn't be.
Last edited by Shougun; 01-22-2025 at 01:59 AM.
This feels somewhat revisionist. The ability to rely exclusively on telegraph training wheels to show you were to stand without thinking is a relatively new phenomena and one of the main things that a lot of people didn't like about casual content in Endwalker. Untelegraphed AOEs have existed since ARR. It has always been incredibly common to have to look at the enemy's cast bar or animation to know what they're doing. How many ram's/dragon's voice, hot wing/tail, tonze swings, etc. are there in the game?As someone who played a lot of Dancer, I feel like that's becoming more and more of an issue (and thus tending to favor jobs with completely static rotations while severely impacting ones that are proc heavy).
It was rad when mechanic tells were more in your face and straightforward. Now that the norm has increasingly become needing to keep an eye on boss gestures or on battlefield features (and the traditional telegraph almost always being too late except maybe during a "showing you" phase at the start of a fight), though, the need to keep a constant eye on your hotbar for procs has become a millstone.
I remember when I did the trial for 6.5 MSQ and on our first pull (where we wiped), we were doing just fine until late in the fight suddenly 5 people insta-deleted. Somehow I survived, along with the tanks (unfortunately, it wasn't quite enough to finish it). But with how much I had on my own plate (DNC procs/dance moves order + dodging what I needed to dodge), I still to this day have no idea what the heck everyone else failed to dodge ... (And then add with my work hours I'd have had to be a raid lead had I went ahead with recruiting a static ... aaaaaaa.)
Basically we're already getting to the point of fights that feel like trying to do WoW fights without the aid of DBM, while even this level of QOL lags as well.
Heck, in general it feels like SE have gone from making "the game to go to because it ticked certain boxes you liked about WoW while doing stuff better" to the polar opposite situation (in which WoW ticks boxes that you liked about FFXIV while doing stuff better) ...
Just moving out of the orange marker before damage happens is not an engaging gameplay experience.
It's not unreasonable for people to push back on using limited dev time and resources to address frivolous non-issues that are already easily solved by just glancing at the bottom of your screen.
Limited dev time and resources? Have they told that they have limited dev time and resources?
Or is this another dev-defense rebelling against the notion of ... more content and more QoL?
How is more QoL exactly frivolous? I am baffled by you people.
Last edited by Hallarem; 01-22-2025 at 10:17 AM.
Every development team has limited time and resources. The limit may be large or small depending on the team but having a blank check and no deadlines isn't a thing unless you're Jeff Bezos.
There is a difference between someone asking for a genuine quality of life update that makes an area of the game less cumbersome and someone asking for an entirely new feature to be added because they can't be bothered to slightly move their eyeballs.
The lengths at which people will go to defend artificially inflated difficulty..
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