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  1. #21
    Player
    Buttobi's Avatar
    Join Date
    Aug 2019
    Posts
    65
    Character
    Buttobi Kattobi
    World
    Lich
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Vintersol View Post
    And this would affect my playing experience since it will be necessary for me to fiddle around with addons because the game would become unplayable without.

    I'm not against UI Improvements in general but it should integrated into the game by default instead of relying on addon authors.
    I have not seen anyone mention addons in this thread except for you. People just want more options when setting up their HUD.
    (3)

  2. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Buttobi View Post
    I have not seen anyone mention addons in this thread except for you. People just want more options when setting up their HUD.
    Eh I did, but!!!!! I don't think it's relevant, what is the false choice of having add-ons and devs that make a decent UI?

    What should have been happening in WoW all along is that they see an addon of abnormal popularity and realize that should be base game. They have, rarely, done this with like bags and stuff... But there is no reason that a company can't go "oh my God that should be default" lol.

    For example DBM / Cact... Technological thing.. should probably not be part of the game, but I don't care that it would be an option.

    Yet, using wow as an example, those wardrobe, event quest tracking (is being added), anything from that plumber / immersive quest / narcissus creator, etc, should just be gobbled up.

    Add-ons are just an inevitable, imo, and I made the comment that you can't stop them and it would be better to control them. So my post said by trying to dodge the issue they ended up leaving us a more powerful system than WoW.

    Even if there were add-ons the game should actively be working on UI. This isn't a one or the another, or at least shouldn't be.
    (0)
    Last edited by Shougun; 01-22-2025 at 01:59 AM.

  3. #23
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Buttobi View Post
    Good for you. Some people would like the option to have more customisation though.
    Good for you. Not everyone wants to spend hours customizing UI though.
    (0)

  4. #24
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    711
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Amarande View Post
    As someone who played a lot of Dancer, I feel like that's becoming more and more of an issue (and thus tending to favor jobs with completely static rotations while severely impacting ones that are proc heavy).

    It was rad when mechanic tells were more in your face and straightforward. Now that the norm has increasingly become needing to keep an eye on boss gestures or on battlefield features (and the traditional telegraph almost always being too late except maybe during a "showing you" phase at the start of a fight), though, the need to keep a constant eye on your hotbar for procs has become a millstone.

    I remember when I did the trial for 6.5 MSQ and on our first pull (where we wiped), we were doing just fine until late in the fight suddenly 5 people insta-deleted. Somehow I survived, along with the tanks (unfortunately, it wasn't quite enough to finish it). But with how much I had on my own plate (DNC procs/dance moves order + dodging what I needed to dodge), I still to this day have no idea what the heck everyone else failed to dodge ... (And then add with my work hours I'd have had to be a raid lead had I went ahead with recruiting a static ... aaaaaaa.)

    Basically we're already getting to the point of fights that feel like trying to do WoW fights without the aid of DBM, while even this level of QOL lags as well.

    Heck, in general it feels like SE have gone from making "the game to go to because it ticked certain boxes you liked about WoW while doing stuff better" to the polar opposite situation (in which WoW ticks boxes that you liked about FFXIV while doing stuff better) ...
    This feels somewhat revisionist. The ability to rely exclusively on telegraph training wheels to show you were to stand without thinking is a relatively new phenomena and one of the main things that a lot of people didn't like about casual content in Endwalker. Untelegraphed AOEs have existed since ARR. It has always been incredibly common to have to look at the enemy's cast bar or animation to know what they're doing. How many ram's/dragon's voice, hot wing/tail, tonze swings, etc. are there in the game?

    Just moving out of the orange marker before damage happens is not an engaging gameplay experience.
    (0)

  5. #25
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    937
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lilapop View Post
    Good for you. Not everyone wants to spend hours customizing UI though.
    Have the baseline -and- customization options. Oh wow! Both sides get what they want. Would you look at that!
    (5)

  6. #26
    Player
    Buttobi's Avatar
    Join Date
    Aug 2019
    Posts
    65
    Character
    Buttobi Kattobi
    World
    Lich
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lilapop View Post
    Good for you. Not everyone wants to spend hours customizing UI though.
    More options will not force you to use those additional options. I can't believe I have to explain this.
    (3)

  7. #27
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,465
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Hallarem View Post
    Question to people rebelling against this QoL. Why? Why are you taking a stance of "everyhing is okay, no need for a change" vs. "QoL change / ui customization" this baffling
    It's not unreasonable for people to push back on using limited dev time and resources to address frivolous non-issues that are already easily solved by just glancing at the bottom of your screen.
    (2)

  8. #28
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    937
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CidHeiral View Post
    It's not unreasonable for people to push back on using limited dev time and resources to address frivolous non-issues that are already easily solved by just glancing at the bottom of your screen.
    Limited dev time and resources? Have they told that they have limited dev time and resources?
    Or is this another dev-defense rebelling against the notion of ... more content and more QoL?

    How is more QoL exactly frivolous? I am baffled by you people.
    (4)
    Last edited by Hallarem; 01-22-2025 at 10:17 AM.

  9. #29
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,465
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Hallarem View Post
    Limited dev time and resources? Have they told that they have limited dev time and resources?
    Every development team has limited time and resources. The limit may be large or small depending on the team but having a blank check and no deadlines isn't a thing unless you're Jeff Bezos.

    Quote Originally Posted by Hallarem View Post
    How is more QoL exactly frivolous? I am baffled by you people.
    There is a difference between someone asking for a genuine quality of life update that makes an area of the game less cumbersome and someone asking for an entirely new feature to be added because they can't be bothered to slightly move their eyeballs.
    (2)

  10. #30
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,955
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The lengths at which people will go to defend artificially inflated difficulty..
    (2)

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