Quote Originally Posted by Amarande View Post
As someone who played a lot of Dancer, I feel like that's becoming more and more of an issue (and thus tending to favor jobs with completely static rotations while severely impacting ones that are proc heavy).

It was rad when mechanic tells were more in your face and straightforward. Now that the norm has increasingly become needing to keep an eye on boss gestures or on battlefield features (and the traditional telegraph almost always being too late except maybe during a "showing you" phase at the start of a fight), though, the need to keep a constant eye on your hotbar for procs has become a millstone.

I remember when I did the trial for 6.5 MSQ and on our first pull (where we wiped), we were doing just fine until late in the fight suddenly 5 people insta-deleted. Somehow I survived, along with the tanks (unfortunately, it wasn't quite enough to finish it). But with how much I had on my own plate (DNC procs/dance moves order + dodging what I needed to dodge), I still to this day have no idea what the heck everyone else failed to dodge ... (And then add with my work hours I'd have had to be a raid lead had I went ahead with recruiting a static ... aaaaaaa.)

Basically we're already getting to the point of fights that feel like trying to do WoW fights without the aid of DBM, while even this level of QOL lags as well.

Heck, in general it feels like SE have gone from making "the game to go to because it ticked certain boxes you liked about WoW while doing stuff better" to the polar opposite situation (in which WoW ticks boxes that you liked about FFXIV while doing stuff better) ...
This feels somewhat revisionist. The ability to rely exclusively on telegraph training wheels to show you were to stand without thinking is a relatively new phenomena and one of the main things that a lot of people didn't like about casual content in Endwalker. Untelegraphed AOEs have existed since ARR. It has always been incredibly common to have to look at the enemy's cast bar or animation to know what they're doing. How many ram's/dragon's voice, hot wing/tail, tonze swings, etc. are there in the game?

Just moving out of the orange marker before damage happens is not an engaging gameplay experience.