There's no shortage of people beating difficult content on Dancer. Seems like the issue is more on the individual player than the UI.
I used to struggle with that on Dancer initially, but I hardly play Dancer. It would become pretty easy for someone that mains it. I used to find it harder on Dancer because pressing certain procs would overwrite others, such as the ones generated by Flourish. This no longer happens and it's a lot harder to do it wrong now. There are sounds played when many things proc or cap as well.
I didn't find it a problem leveling it to 100 tbh (which I did over days/weeks in daily roulettes). If a given job has buff-based procs or gauge-based procs you can sometimes track them via the Status Effect and Job Guage UIs, which you can place somewhere that your eyes can see.
I agree that this is quite an adjustment to make. It took me a while to pay more attention to my environment, especially when I played something other than tanks.Now that the norm has increasingly become needing to keep an eye on boss gestures or on battlefield features
I find it most distracting on melee DPS actually. It's very hard to pay attention to the environment while doing their rotations, positionals and bursts.
But I find ranged DPS pretty braindead in comparison, including Dancer. Probably the worst part of Dancer for me now is actually having the dances overlap when I need to do mechanics, because that's 6 random buttons with very quick recast times. To achieve it I sort of look at it with the bottom of my eyes and hope I saw it right while doing mechanics.
I've always found Bard a bit of a problem with this though because keeping the DoTs up while looking at procs and mechanics a lot can mean that, when you look at the DoTs again, they vanished before you could refresh so it's safer to refresh early. Bard's procs are harder as well, because you have to resist the urge to use one of them until it reaches 3 stacks, or it does less damage, while keeping track of song timers.
I actually think the end part is hard on most jobs tbh, especially the Extreme version. Even SMN. Front or back cleaves, stacks that can land on a healer who is on the other side of the arena, Ahk Morn drops that need to be coordinated right in the safe lane, quite devastating raid-wides that need healing or mit, the slice cleaves where snapshotting can wreck you. Most of my clears were aided by us all using mit like Reprisal, Shake It Off, Nascent Flash and other jobs doing the same.I remember when I did the trial for 6.5 MSQ and on our first pull (where we wiped), we were doing just fine until late in the fight suddenly 5 people insta-deleted.
It's always felt that way though. In Heavensward, the simpler design was made up for by how punishing the rotations were - keep-up buffs, combos expiring after 3 seconds, ranged attacks or certain GCDs resetting the rotation, doing the rotation wrong resulting in losing the other half of the rotation until the next cycle, some things overwriting other things, etc. Dragoon is real simple as 60 now but it was a handful at the time just to do it right.Basically we're already getting to the point of fights that feel like trying to do WoW fights without the aid of DBM, while even this level of QOL lags as well.
Question to people rebelling against this QoL. Why? Why are you taking a stance of "everyhing is okay, no need for a change" vs. "QoL change / ui customization" this baffling
I agree that we need lots of UI and QoL improvements.
But proc trackers aren't on my list or even in my mind since that's what the hotbar, job guage, status effects and proc sounds are for.
So testing new things and improving upon old design and innovating it with feedback is out of the question?
You wouldn't even need a specific proc tracker, just an improvement to the status effects UI.
Let players split it into personal effects and party effects, so you can drag your own job buffs somewhere that is easiest for you to see during the mechanics dance and increase the size without making every buff on you gigantic.
it's useless to debate with cavemens by their logic video games are useless because you could play outside with sticks, rocks and your imagination but here they are enjoying a useless Qol improvement as per their logic.
So save yourself a headache and just ignore these backward people.
And this would affect my playing experience since it will be necessary for me to fiddle around with addons because the game would become unplayable without.
I'm not against UI Improvements in general but it should integrated into the game by default instead of relying on addon authors.
Pay attention to flyover text and your self-buffs. You can adjust and split the self buffs from all other buffs. Self buffs include "blah blah ready" to indicate you have proc'ed something. Flyover text is a little harder to pay attention to because it's not as customizable, but you can literally make your self buffs 150% the size and dead center in your screen if you're having trouble.
Because that could give nor increase the anxiety of our beloved player base who sometimes struggles to put their ID/Password.
Like some DNC won't even use the partner buff because their anxiety issues.
As gcbtw stated this game should cater to newbies and players who have never ever played a video game before
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