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  1. #1
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,667
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Hallarem View Post
    Question to people rebelling against this QoL. Why? Why are you taking a stance of "everyhing is okay, no need for a change" vs. "QoL change / ui customization" this baffling
    It's not unreasonable for people to push back on using limited dev time and resources to address frivolous non-issues that are already easily solved by just glancing at the bottom of your screen.
    (2)

  2. #2
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CidHeiral View Post
    It's not unreasonable for people to push back on using limited dev time and resources to address frivolous non-issues that are already easily solved by just glancing at the bottom of your screen.
    Limited dev time and resources? Have they told that they have limited dev time and resources?
    Or is this another dev-defense rebelling against the notion of ... more content and more QoL?

    How is more QoL exactly frivolous? I am baffled by you people.
    (4)
    Last edited by Hallarem; 01-22-2025 at 10:17 AM.

  3. #3
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Amarande View Post
    As someone who played a lot of Dancer, I feel like that's becoming more and more of an issue (and thus tending to favor jobs with completely static rotations while severely impacting ones that are proc heavy).

    It was rad when mechanic tells were more in your face and straightforward. Now that the norm has increasingly become needing to keep an eye on boss gestures or on battlefield features (and the traditional telegraph almost always being too late except maybe during a "showing you" phase at the start of a fight), though, the need to keep a constant eye on your hotbar for procs has become a millstone.

    I remember when I did the trial for 6.5 MSQ and on our first pull (where we wiped), we were doing just fine until late in the fight suddenly 5 people insta-deleted. Somehow I survived, along with the tanks (unfortunately, it wasn't quite enough to finish it). But with how much I had on my own plate (DNC procs/dance moves order + dodging what I needed to dodge), I still to this day have no idea what the heck everyone else failed to dodge ... (And then add with my work hours I'd have had to be a raid lead had I went ahead with recruiting a static ... aaaaaaa.)

    Basically we're already getting to the point of fights that feel like trying to do WoW fights without the aid of DBM, while even this level of QOL lags as well.

    Heck, in general it feels like SE have gone from making "the game to go to because it ticked certain boxes you liked about WoW while doing stuff better" to the polar opposite situation (in which WoW ticks boxes that you liked about FFXIV while doing stuff better) ...
    This feels somewhat revisionist. The ability to rely exclusively on telegraph training wheels to show you were to stand without thinking is a relatively new phenomena and one of the main things that a lot of people didn't like about casual content in Endwalker. Untelegraphed AOEs have existed since ARR. It has always been incredibly common to have to look at the enemy's cast bar or animation to know what they're doing. How many ram's/dragon's voice, hot wing/tail, tonze swings, etc. are there in the game?

    Just moving out of the orange marker before damage happens is not an engaging gameplay experience.
    (0)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,129
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'm all for a more friendly in-built UI customization to make tracking stuffs better (DoT multiple targets would like to have a word with you, too). Although the one that pops sentence on the middle of my screen like retainer business and most of DT content/rehaul messages are IMHO too intrusive & distracting, I actually wished we can delete that or at least MOVE it.
    (0)

  5. #5
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,877
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Honestly DNC has too many procs and it is annoying to be glued to the hotbar to not overcap and everything else than actually enjoying the game you're playing.
    (2)

  6. #6
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I agree that we need lots of UI and QoL improvements.

    But proc trackers aren't on my list or even in my mind since that's what the hotbar, job guage, status effects and proc sounds are for.
    So testing new things and improving upon old design and innovating it with feedback is out of the question?
    (4)

  7. #7
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Pay attention to flyover text and your self-buffs. You can adjust and split the self buffs from all other buffs. Self buffs include "blah blah ready" to indicate you have proc'ed something. Flyover text is a little harder to pay attention to because it's not as customizable, but you can literally make your self buffs 150% the size and dead center in your screen if you're having trouble.
    (2)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Buttobi View Post
    I have not seen anyone mention addons in this thread except for you. People just want more options when setting up their HUD.
    Eh I did, but!!!!! I don't think it's relevant, what is the false choice of having add-ons and devs that make a decent UI?

    What should have been happening in WoW all along is that they see an addon of abnormal popularity and realize that should be base game. They have, rarely, done this with like bags and stuff... But there is no reason that a company can't go "oh my God that should be default" lol.

    For example DBM / Cact... Technological thing.. should probably not be part of the game, but I don't care that it would be an option.

    Yet, using wow as an example, those wardrobe, event quest tracking (is being added), anything from that plumber / immersive quest / narcissus creator, etc, should just be gobbled up.

    Add-ons are just an inevitable, imo, and I made the comment that you can't stop them and it would be better to control them. So my post said by trying to dodge the issue they ended up leaving us a more powerful system than WoW.

    Even if there were add-ons the game should actively be working on UI. This isn't a one or the another, or at least shouldn't be.
    (0)
    Last edited by Shougun; 01-22-2025 at 01:59 AM.

  9. #9
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lilapop View Post
    Good for you. Not everyone wants to spend hours customizing UI though.
    Have the baseline -and- customization options. Oh wow! Both sides get what they want. Would you look at that!
    (5)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,150
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The lengths at which people will go to defend artificially inflated difficulty..
    (2)

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