It's not unreasonable for people to push back on using limited dev time and resources to address frivolous non-issues that are already easily solved by just glancing at the bottom of your screen.


Limited dev time and resources? Have they told that they have limited dev time and resources?
Or is this another dev-defense rebelling against the notion of ... more content and more QoL?
How is more QoL exactly frivolous? I am baffled by you people.
Last edited by Hallarem; 01-22-2025 at 10:17 AM.


This feels somewhat revisionist. The ability to rely exclusively on telegraph training wheels to show you were to stand without thinking is a relatively new phenomena and one of the main things that a lot of people didn't like about casual content in Endwalker. Untelegraphed AOEs have existed since ARR. It has always been incredibly common to have to look at the enemy's cast bar or animation to know what they're doing. How many ram's/dragon's voice, hot wing/tail, tonze swings, etc. are there in the game?As someone who played a lot of Dancer, I feel like that's becoming more and more of an issue (and thus tending to favor jobs with completely static rotations while severely impacting ones that are proc heavy).
It was rad when mechanic tells were more in your face and straightforward. Now that the norm has increasingly become needing to keep an eye on boss gestures or on battlefield features (and the traditional telegraph almost always being too late except maybe during a "showing you" phase at the start of a fight), though, the need to keep a constant eye on your hotbar for procs has become a millstone.
I remember when I did the trial for 6.5 MSQ and on our first pull (where we wiped), we were doing just fine until late in the fight suddenly 5 people insta-deleted. Somehow I survived, along with the tanks (unfortunately, it wasn't quite enough to finish it). But with how much I had on my own plate (DNC procs/dance moves order + dodging what I needed to dodge), I still to this day have no idea what the heck everyone else failed to dodge ... (And then add with my work hours I'd have had to be a raid lead had I went ahead with recruiting a static ... aaaaaaa.)
Basically we're already getting to the point of fights that feel like trying to do WoW fights without the aid of DBM, while even this level of QOL lags as well.
Heck, in general it feels like SE have gone from making "the game to go to because it ticked certain boxes you liked about WoW while doing stuff better" to the polar opposite situation (in which WoW ticks boxes that you liked about FFXIV while doing stuff better) ...
Just moving out of the orange marker before damage happens is not an engaging gameplay experience.





I'm all for a more friendly in-built UI customization to make tracking stuffs better (DoT multiple targets would like to have a word with you, too). Although the one that pops sentence on the middle of my screen like retainer business and most of DT content/rehaul messages are IMHO too intrusive & distracting, I actually wished we can delete that or at least MOVE it.




Honestly DNC has too many procs and it is annoying to be glued to the hotbar to not overcap and everything else than actually enjoying the game you're playing.


So testing new things and improving upon old design and innovating it with feedback is out of the question?
Pay attention to flyover text and your self-buffs. You can adjust and split the self buffs from all other buffs. Self buffs include "blah blah ready" to indicate you have proc'ed something. Flyover text is a little harder to pay attention to because it's not as customizable, but you can literally make your self buffs 150% the size and dead center in your screen if you're having trouble.





Eh I did, but!!!!! I don't think it's relevant, what is the false choice of having add-ons and devs that make a decent UI?
What should have been happening in WoW all along is that they see an addon of abnormal popularity and realize that should be base game. They have, rarely, done this with like bags and stuff... But there is no reason that a company can't go "oh my God that should be default" lol.
For example DBM / Cact... Technological thing.. should probably not be part of the game, but I don't care that it would be an option.
Yet, using wow as an example, those wardrobe, event quest tracking (is being added), anything from that plumber / immersive quest / narcissus creator, etc, should just be gobbled up.
Add-ons are just an inevitable, imo, and I made the comment that you can't stop them and it would be better to control them. So my post said by trying to dodge the issue they ended up leaving us a more powerful system than WoW.
Even if there were add-ons the game should actively be working on UI. This isn't a one or the another, or at least shouldn't be.
Last edited by Shougun; 01-22-2025 at 01:59 AM.




The lengths at which people will go to defend artificially inflated difficulty..
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


