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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    There are features I'd like to see of course, but for combat specifically I tend to think FFXIV does quite well keeping you informed.


    Besides the shiny graphics on the buttons, are you looking for the WoW curves around the character? I think it's funny though because they chose no addon route, now our add-ons are more powerful than WoW's. Oops.
    (1)
    Last edited by Shougun; 01-21-2025 at 11:36 AM.

  2. #2
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,465
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Can't you just look at your hotbar?
    (7)

  3. #3
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    241
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CidHeiral View Post
    Can't you just look at your hotbar?
    As someone who played a lot of Dancer, I feel like that's becoming more and more of an issue (and thus tending to favor jobs with completely static rotations while severely impacting ones that are proc heavy).

    It was rad when mechanic tells were more in your face and straightforward. Now that the norm has increasingly become needing to keep an eye on boss gestures or on battlefield features (and the traditional telegraph almost always being too late except maybe during a "showing you" phase at the start of a fight), though, the need to keep a constant eye on your hotbar for procs has become a millstone.

    I remember when I did the trial for 6.5 MSQ and on our first pull (where we wiped), we were doing just fine until late in the fight suddenly 5 people insta-deleted. Somehow I survived, along with the tanks (unfortunately, it wasn't quite enough to finish it). But with how much I had on my own plate (DNC procs/dance moves order + dodging what I needed to dodge), I still to this day have no idea what the heck everyone else failed to dodge ... (And then add with my work hours I'd have had to be a raid lead had I went ahead with recruiting a static ... aaaaaaa.)

    Basically we're already getting to the point of fights that feel like trying to do WoW fights without the aid of DBM, while even this level of QOL lags as well.

    Heck, in general it feels like SE have gone from making "the game to go to because it ticked certain boxes you liked about WoW while doing stuff better" to the polar opposite situation (in which WoW ticks boxes that you liked about FFXIV while doing stuff better) ...
    (4)

  4. #4
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,465
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Amarande View Post
    As someone who played a lot of Dancer, I feel like that's becoming more and more of an issue (and thus tending to favor jobs with completely static rotations while severely impacting ones that are proc heavy).
    There's no shortage of people beating difficult content on Dancer. Seems like the issue is more on the individual player than the UI.
    (3)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,246
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Amarande View Post
    As someone who played a lot of Dancer, I feel like that's becoming more and more of an issue
    I used to struggle with that on Dancer initially, but I hardly play Dancer. It would become pretty easy for someone that mains it. I used to find it harder on Dancer because pressing certain procs would overwrite others, such as the ones generated by Flourish. This no longer happens and it's a lot harder to do it wrong now. There are sounds played when many things proc or cap as well.

    I didn't find it a problem leveling it to 100 tbh (which I did over days/weeks in daily roulettes). If a given job has buff-based procs or gauge-based procs you can sometimes track them via the Status Effect and Job Guage UIs, which you can place somewhere that your eyes can see.
    Now that the norm has increasingly become needing to keep an eye on boss gestures or on battlefield features
    I agree that this is quite an adjustment to make. It took me a while to pay more attention to my environment, especially when I played something other than tanks.

    I find it most distracting on melee DPS actually. It's very hard to pay attention to the environment while doing their rotations, positionals and bursts.

    But I find ranged DPS pretty braindead in comparison, including Dancer. Probably the worst part of Dancer for me now is actually having the dances overlap when I need to do mechanics, because that's 6 random buttons with very quick recast times. To achieve it I sort of look at it with the bottom of my eyes and hope I saw it right while doing mechanics.

    I've always found Bard a bit of a problem with this though because keeping the DoTs up while looking at procs and mechanics a lot can mean that, when you look at the DoTs again, they vanished before you could refresh so it's safer to refresh early. Bard's procs are harder as well, because you have to resist the urge to use one of them until it reaches 3 stacks, or it does less damage, while keeping track of song timers.
    I remember when I did the trial for 6.5 MSQ and on our first pull (where we wiped), we were doing just fine until late in the fight suddenly 5 people insta-deleted.
    I actually think the end part is hard on most jobs tbh, especially the Extreme version. Even SMN. Front or back cleaves, stacks that can land on a healer who is on the other side of the arena, Ahk Morn drops that need to be coordinated right in the safe lane, quite devastating raid-wides that need healing or mit, the slice cleaves where snapshotting can wreck you. Most of my clears were aided by us all using mit like Reprisal, Shake It Off, Nascent Flash and other jobs doing the same.
    Basically we're already getting to the point of fights that feel like trying to do WoW fights without the aid of DBM, while even this level of QOL lags as well.
    It's always felt that way though. In Heavensward, the simpler design was made up for by how punishing the rotations were - keep-up buffs, combos expiring after 3 seconds, ranged attacks or certain GCDs resetting the rotation, doing the rotation wrong resulting in losing the other half of the rotation until the next cycle, some things overwriting other things, etc. Dragoon is real simple as 60 now but it was a handful at the time just to do it right.
    (0)

  6. #6
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    935
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Question to people rebelling against this QoL. Why? Why are you taking a stance of "everyhing is okay, no need for a change" vs. "QoL change / ui customization" this baffling
    (8)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,246
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hallarem View Post
    Question to people rebelling against this QoL. Why? Why are you taking a stance of "everyhing is okay, no need for a change" vs. "QoL change / ui customization" this baffling
    I agree that we need lots of UI and QoL improvements.

    But proc trackers aren't on my list or even in my mind since that's what the hotbar, job guage, status effects and proc sounds are for.
    (2)

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I agree that we need lots of UI and QoL improvements.

    But proc trackers aren't on my list or even in my mind since that's what the hotbar, job guage, status effects and proc sounds are for.
    You wouldn't even need a specific proc tracker, just an improvement to the status effects UI.
    Let players split it into personal effects and party effects, so you can drag your own job buffs somewhere that is easiest for you to see during the mechanics dance and increase the size without making every buff on you gigantic.
    (1)

  9. #9
    Player
    Raidoser's Avatar
    Join Date
    Aug 2021
    Posts
    27
    Character
    Raido Voluspa
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hallarem View Post
    Question to people rebelling against this QoL. Why? Why are you taking a stance of "everyhing is okay, no need for a change" vs. "QoL change / ui customization" this baffling
    it's useless to debate with cavemens by their logic video games are useless because you could play outside with sticks, rocks and your imagination but here they are enjoying a useless Qol improvement as per their logic.
    So save yourself a headache and just ignore these backward people.
    (4)

  10. #10
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hallarem View Post
    Question to people rebelling against this QoL. Why? Why are you taking a stance of "everyhing is okay, no need for a change" vs. "QoL change / ui customization" this baffling
    Because that could give nor increase the anxiety of our beloved player base who sometimes struggles to put their ID/Password.

    Like some DNC won't even use the partner buff because their anxiety issues.

    As gcbtw stated this game should cater to newbies and players who have never ever played a video game before
    (2)

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