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  1. #1
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by OranKells View Post
    We are incapable of having a mature discussion about why the pull failed, was it bad luck? carelessness? bad snapshot? someone just has no idea what they're doing?
    The source of the issue is that FF14 is a retail WoW clone where the game is so easy with trash fodder quests, and duty finder dungeons and trials that automatically teleports you to the instance with other randos you will never see again, that people spend 400+ hours going through the visual novel story and reaching level 100 having never made a friend. It is not like FF11 or vanilla WoW where the game was hard right out of the game and incentivized you to quickly find friends to progress through the game with just to do a levelling party or dungeons, which then leads to the formation of guilds before you reach level cap abd start endgame raiding. FF14 does not develop the community or bonds that are needed to coordinate raiding and withstand some tribulation. So when solo players reach level cap and decide to dip their toes into "endgame", they go into it with the mercenary mentality of PUGing where everyone is just a merc viewing each other as cogs in a machine to be replaced for the best cog. "These other players (who I don't care about) are holding me back (and I don't care to waste my time helping them). I am going to just flip through groups until the stars align (and I get carried)".

    And people are coming home from work to unwind, do not want to be pointed out as the weak link holding back 23 others, and it just takes one mistake to qipe so chances are that even a veteran will make a mistake too. So people might be trying to be gracious in the hope that other people will be gracious when they make a mistake too. But this is a game design problem where everyone has too much responsibility. In WoW raids only a handful of roles have that much responsibility, and can be assigned to the best players, so less adept players aren't wiping the group and can still participate and complete and have fun.
    (3)

  2. #2
    Player
    Purrnauskis's Avatar
    Join Date
    May 2024
    Posts
    105
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MoofiaBossVal View Post
    The source of the issue is that FF14 is a retail WoW clone where the game is so easy with trash fodder quests, and duty finder dungeons and trials that automatically teleports you to the instance with other randos you will never see again, that people spend 400+ hours going through the visual novel story and reaching level 100 having never made a friend. It is not like FF11 or vanilla WoW where the game was hard right out of the game and incentivized you to quickly find friends to progress through the game with just to do a levelling party or dungeons, which then leads to the formation of guilds before you reach level cap abd start endgame raiding. FF14 does not develop the community or bonds that are needed to coordinate raiding and withstand some tribulation. So when solo players reach level cap and decide to dip their toes into "endgame", they go into it with the mercenary mentality of PUGing where everyone is just a merc viewing each other as cogs in a machine to be replaced for the best cog. "These other players (who I don't care about) are holding me back (and I don't care to waste my time helping them). I am going to just flip through groups until the stars align (and I get carried)".

    And people are coming home from work to unwind, do not want to be pointed out as the weak link holding back 23 others, and it just takes one mistake to qipe so chances are that even a veteran will make a mistake too. So people might be trying to be gracious in the hope that other people will be gracious when they make a mistake too. But this is a game design problem where everyone has too much responsibility. In WoW raids only a handful of roles have that much responsibility, and can be assigned to the best players, so less adept players aren't wiping the group and can still participate and complete and have fun.
    Classic WoW never was intended to be hard, infact it was meant to be casual, and it never was hard. People were just bad. Quite like the average FFXIV player who struggles with expert roulette mechanics.
    (1)