Results -9 to 0 of 13

Threaded View

  1. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    That sounds similar to capture the flag pvp modes, or more exotic carry the ball modes (like huttball in swtor). You can definitely imagine a lot of different adaptations of this, like a map where there is random flags spawning on the map, players have to capture them and move them back to their base, or like a map where players are designated targets like you say and have to do... whatever (score a goal past the enemy team?).

    The other idea I'd really like to see them consider is the frontlines from swtor with an attacker team and a defender team: the attackers have to go through a whole linear dungeon with various traps and pitfalls and clear checkpoints/blast doors while the defenders try to kill them and push them away, then once the timer ends or the attackers reach the end checkpoint, both teams rotate, and the winner is the one with the best results on attack.
    (2)
    Last edited by Valence; 01-21-2025 at 10:35 PM.

Tags for this Thread