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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    814
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100

    Certain knockback actions affect a DRG during Sky High

    Certain knockback actions affect a DRG during Sky High even when they're fired after the user is in the air. At least the newest BRD knockback behaves this way.

    I feel like this shouldn't be the case, especially when Sky Shatter already has plenty of counters.
    (2)

  2. #2
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,731
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Not sure if this is related, but does anyone know of any interaction that could cause a player to teleport from underneath an Onsal mid ramp to being on top of it? Happened yesterday.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  3. #3
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    289
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mawlzy View Post
    Not sure if this is related, but does anyone know of any interaction that could cause a player to teleport from underneath an Onsal mid ramp to being on top of it? Happened yesterday.
    Lag does this
    (0)

  4. #4
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,731
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sinstrel View Post
    Lag does this
    Hmmm. I'm close to the NA servers and wasn't experiencing any, but yeah I can see how it would.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #5
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mawlzy View Post
    Hmmm. I'm close to the NA servers and wasn't experiencing any, but yeah I can see how it would.
    Just because you are doesn't mean they are. If they hit a spike, their data might have been out of sync briefly and the server is resyncing everything for them and updating their info to everyone else.
    (0)

  6. #6
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,731
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Menriq View Post
    Just because you are doesn't mean they are. If they hit a spike, their data might have been out of sync briefly and the server is resyncing everything for them and updating their info to everyone else.
    Hmmm. True. However, I'm trying to imagine how an enemy would be under our ramp, run across the ground to the bottom of our ramp, and then run up it, and this resulting in the appearance of a teleport. Because what a player would actually do when under our ramp would be to run on the ground back to the bottom of their own.
    (0)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  7. #7
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mawlzy View Post
    Hmmm. True. However, I'm trying to imagine how an enemy would be under our ramp, run across the ground to the bottom of our ramp, and then run up it, and this resulting in the appearance of a teleport. Because what a player would actually do when under our ramp would be to run on the ground back to the bottom of their own.
    It's hard to say without seeing it. I know that when someone is DCing, they are immune to everyone else, but can still move their character on their end because they haven't fully DC'd. I wouldn't be surprised if someone is using that to their advantage. If I'm correct, my preference would be that even if DCing or lagging, the character still takes damage. If they die, they die.
    (1)

  8. #8
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    814
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aco505 View Post
    Certain knockback actions affect a DRG during Sky High even when they're fired after the user is in the air. At least the newest BRD knockback behaves this way.

    I feel like this shouldn't be the case, especially when Sky Shatter already has plenty of counters.
    Tested it a bit. If Blast Arrow is initiated before Sky High is used, then the animation finishes through and knocks back midair. It boils down to mainly luck in using it before the DRG LBs so yeah I guess I kinda agree that maybe knockback immunity should be applied the moment Sky High is initiated.
    (0)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,012
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It sounds like an oversight on SE's side, since crowd control doesn't seem to affect the DRG when used in the same fashion.
    (0)

  10. #10
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    814
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Atreus View Post
    Tested it a bit. If Blast Arrow is initiated before Sky High is used, then the animation finishes through and knocks back midair. It boils down to mainly luck in using it before the DRG LBs so yeah I guess I kinda agree that maybe knockback immunity should be applied the moment Sky High is initiated.
    Did you manage to test what happens if Blast Arrow is used after the DRG is in the air? Because my experience is that in some cases, I was in the air for like 2 or more seconds and I got pushed anyway. I don't think the application delay of Blast Arrow is more than 2 seconds, is it?
    (0)

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