Quote Originally Posted by TofuLove View Post
It's mogtome season!

I notice that during mogtome, the player participation in online communities around pvp rises quite a lot. Which is encouraging that a lot of people are trying to win and trying to get better or trying to get into RW or FL. It's great!
However, I wouldn't be OP if I wouldn't complain about reward structure during mogtome
IMO the current 5 mogtomes per win and 3 mogtomes per loss, is... slightly misbalanced.

I think mogtome is a great example of what additional rewards many commenters on this thread have suggested to encourage playing to win behaviour.
However, playing to win sometimes would take longer games, which makes farming a loss way more efficient way to get more mogtomes quicker. The thinking is along the lines of: "ok if i lose 2 x 7 minutes games quickly, this gives me more mogtomes than 1 x 15min game which we might not even win. So let's just aim for a loss!"

I think balancing mogtomes 5 per win and 2 per loss would have been better. Or would it have been better if there was 0 tomestone rewards for loss, as you already get rewarded with exp/tomes/series?

Thoughts?
I'd remove FL from the mogtome event altogether. Not only would that get a bunch of people exposed to RW, it would avoid the miserable matches in FL we get during the event.

Typical observation from yesterday: seven players with less than 70k (!) damage dealt, with two riding together round the edge of the map not engaging at all.