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  1. #141
    Player
    Avarence's Avatar
    Join Date
    Mar 2025
    Posts
    12
    Character
    Avarence Light
    World
    Faerie
    Main Class
    Sage Lv 100
    Quote Originally Posted by MatchaokaCha View Post
    Yes, you're taking away any motivation to even play Frontlines.

    You don't want the atmosphere turning into a MOBA brainrot cesspool. You really don't. This will actually deter average players that are interested in learning PVP.

    Not only that, but you're going to incentivize more people to cheat with only one team being able to reap the rewards. This is not the solution you think it is.
    Mm I believe you think that my suggestion applies team wide, not individually.
    If you join a Pvp mode, you should not be avoiding it. The motivation is to pvp as the mode itself describes. "Challenge mode, team-work required".
    I am not in favour of only 1 team getting rewarded. I believe all players who try should be.

    My EXAMPLE bar/metric is set low that it can be reached after 3-4 engagements.
    Plus I never said "After ONE game". This would be repeat INDIVIDUAL offenders that do not contribute after multiple matches. And a precedent is set. And again, dmg is only an example.
    I have seen multiple instances where a player will walk into the middle of the enemy team, do nothing, die, repeat.
    Or how about that player who hides on South-East docks on Seal Rock all game? They both deserve to be rewarded? Are you saying you're ok with this and encourage this behavior?

    Because this is based on the INDVIIDUAL, not team based, and therefore would not affect the other team members.
    (1)

  2. #142
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,439
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    As a pvp vet and FL solo player, if I actually queued for the rewards (which I did a bit when the expansion released), I'd probably stop doing it altogether if I only have 40% chances of getting rewards (I think my winrate floats in that ballpark). I don't queue for gamba. Rewards are already lower depending on the place the team achieves...
    (5)

  3. 04-13-2025 06:03 PM

  4. #143
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    How about just massively increase the winning team's rewards.
    (0)

  5. #144
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ThaCa View Post
    How about just massively increase the winning team's rewards.
    Probably make the situation worse by bringing in even more people who rely on their team-mates and hope to hit 33%.
    (2)

  6. #145
    Player
    MatchaokaCha's Avatar
    Join Date
    Sep 2021
    Posts
    58
    Character
    Bharbroes Swyrwyrstsn
    World
    Famfrit
    Main Class
    Samurai Lv 64
    Quote Originally Posted by Avarence View Post
    Mm I believe you think that my suggestion applies team wide, not individually.
    If you join a Pvp mode, you should not be avoiding it. The motivation is to pvp as the mode itself describes. "Challenge mode, team-work required".
    I am not in favour of only 1 team getting rewarded. I believe all players who try should be.

    My EXAMPLE bar/metric is set low that it can be reached after 3-4 engagements.
    Plus I never said "After ONE game". This would be repeat INDIVIDUAL offenders that do not contribute after multiple matches. And a precedent is set. And again, dmg is only an example.
    I have seen multiple instances where a player will walk into the middle of the enemy team, do nothing, die, repeat.
    Or how about that player who hides on South-East docks on Seal Rock all game? They both deserve to be rewarded? Are you saying you're ok with this and encourage this behavior?

    Because this is based on the INDVIIDUAL, not team based, and therefore would not affect the other team members.
    I was addressing OP's original idea of not rewarding any other team that doesn't come in first place. I got the implication that your post earlier was based on that.

    Griefing and feeding should have been reportable. The solution is literally there, but smol indie corporation SE won't implement it. You know why? Because it would require them to spend 0.5% of their profits to acquire the resources and labor. Main reason why so many other reports on people blatantly cheating go unnoticed.

    After the way they balanced pve jobs and flubbed their blacklisting exploit spectacularly, I really don't trust SE to be competent enough to set up metrics to determine what is 'lethargic' gameplay.
    (0)
    Last edited by MatchaokaCha; 04-14-2025 at 01:09 PM. Reason: Had to clarify something.

  7. #146
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    At this point, i think a better option is to add a requirement to Series Reward (Gear/Mount).
    The requirement would be something like 200 wins
    Right now it is too easy for leechers to leech the series reward by just AFK
    (1)

  8. #147
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Divinemights View Post
    At this point, i think a better option is to add a requirement to Series Reward (Gear/Mount).
    The requirement would be something like 200 wins
    Right now it is too easy for leechers to leech the series reward by just AFK
    Oh please, no. Again that just compounds the problem.

    SE needs to take direct action against players who are violating ToS and the guidelines in the Director's Letter that explicitly addressed lethargic play.

    The current situation is as bad as I can remember. The only slightly encouraging thing is more vote kicks are getting through, but both this and post-game reporting is massively inefficient compared to SE using the data they have to caution, then suspend, players who are violating ToS.
    (1)

  9. #148
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,439
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Can someone remind me why people even care about leechers that much? Every team is bound to have them, so what? Report/kick and move on? What's the difference is you happen to play 19v20v21 instead of 24v24v24 realistically?
    (0)

  10. #149
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Can someone remind me why people even care about leechers that much? Every team is bound to have them, so what? Report/kick and move on? What's the difference is you happen to play 19v20v21 instead of 24v24v24 realistically?
    I think if report/kick were easier and removed these players from the field semi-permanently, there'd be less motivation to find other solutions.

    You're right that long term this sort of thing evens out. My primary motivation is to raise the skill floor by preventing people from playing who are basically mocking the mode and their team-mates. Plus I don't like carrying water for others.
    (0)

  11. #150
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    662
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Divinemights View Post
    At this point, i think a better option is to add a requirement to Series Reward (Gear/Mount).
    The requirement would be something like 200 wins
    Right now it is too easy for leechers to leech the series reward by just AFK
    That's Too strict, but they should reduce the process you get for losing. Like in gw2, there is a special series for ranked. Winning get 10 pips, but losing only get 3. I don't know about frontline, but for cc, l think winning is 900 and losing is 700? The reward for losing needs to be reduced to 450 at least. Same goes for frontline
    (1)

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