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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OMGJesuis66 View Post
    Honestly, a lot of people here are saying, "If you change Frontline rewards, no one will play it." And if the reason why people play a game mode is because you are being overgiven a reward? Then, the mode itself already failed in its purpose of being an engaging experience? It creates a bad mode.

    And Frontline is precisely that, a low effort, big reward mode that requires none or a bare minimum of skill expression within a competitive system with other players.

    Sadly, you cannot remove the rewards. As said, people would not play it, and they indeed would not play it. FFXIV players have little-to-no care about PvP, they want the gratification, and the system itself rewards that kind of behaviour and mentality. As it stands, the game whole PvP system needs a massive overhaul to pursue improvement and try to be more engaging for players. It is genuinely sad.

    At the very least they could add Rival Wings to a PvP Roulette, so we could have a proper variety when playing that perhaps leads to a lesser frustration. Granted, rewards are not just given based on the PvP system itself but the bonus reward from the Roulette system. PvP by itself gives basically 0 rewards, no matter if you win or lose. Just add more modes to it, I think it will improve the situation a tad.
    I think it'd be a mistake to add RW into a general PvP roulette. From a personal point of view, it would mean I wouldn't play 2-3 days out of every 5, and I suspect that would not be uncommon.

    What I'm really frustrated about right now is that the recent FL changes have been good. I agree with you if people only engage in a mode then it is a poorly-designed mode, but I feel FL is rising above that. The issue is 72-person instances are difficult to populate by nature, particularly while we have this silliness of having division by DC.

    I'm optimistic about the mode because, in most matches at any time of day, I see a lot of players I recognize. There is a dedicated FL community. IMO it wouldn't take much on NA for players who want to play the mode to support tolerable queue times.
    (0)

  2. #2
    Player
    OMGJesuis66's Avatar
    Join Date
    Jan 2022
    Posts
    154
    Character
    Laguz Djt-marouc
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    I think it'd be a mistake to add RW into a general PvP roulette. From a personal point of view, it would mean I wouldn't play 2-3 days out of every 5, and I suspect that would not be uncommon.

    What I'm really frustrated about right now is that the recent FL changes have been good. I agree with you if people only engage in a mode then it is a poorly-designed mode, but I feel FL is rising above that. The issue is 72-person instances are difficult to populate by nature, particularly while we have this silliness of having division by DC.

    I'm optimistic about the mode because, in most matches at any time of day, I see a lot of players I recognize. There is a dedicated FL community. IMO it wouldn't take much on NA for players who want to play the mode to support tolerable queue times.
    No need to make RW compete with Frontlines for the PvP Roulette.
    We already have Frontlines as something separated in the unused "Daily Challenges" section. Just add Rival Wings as the extra "Daily Challenges". Both with the same degree of rewards, given it's PvP. You finish Frontlines, you queue for Rival Wings and that's that.
    This is the only reason why Frontlines has the peak of engagement it always has, and while it is nice to see there *is* a dedicated FL community, in counterpoint, we have people complaining that such a thing is rising due the crescent amount of premade groups.

    Personally, I would love it if the same love was given to Crystalline Conflict, *the* mode where PvP genuine has a skill expression.
    It was quite disappointing when I wanted to try Monk in PvP, went to look around for any guides or anything to explain more or less combos of the class and goal of how to play the class in the PvP modes and the only thing I found was one YouTube video with surface level explanation of it. Hells, even the forums here have almost none conversation about Crystalline Conflict.

    Perhaps with the rising level of engagement within Frontlines, a hopeful more attention in Crystalline Conflict, SE could make more PvP modes where they walk away from 72-man instances and instead give us 16 or 24-man instances. I lean more toward the 16, so this way you could have just Team A vs. Team B rather than 3 teams competing. I think that would do *a lot* of favors to the whole game mode.
    (0)

  3. 04-06-2025 05:27 AM

  4. #4
    Player
    Avarence's Avatar
    Join Date
    Mar 2025
    Posts
    12
    Character
    Avarence Light
    World
    Faerie
    Main Class
    Sage Lv 100
    Quote Originally Posted by MatchaokaCha View Post
    Yes, you're taking away any motivation to even play Frontlines.

    You don't want the atmosphere turning into a MOBA brainrot cesspool. You really don't. This will actually deter average players that are interested in learning PVP.

    Not only that, but you're going to incentivize more people to cheat with only one team being able to reap the rewards. This is not the solution you think it is.
    Mm I believe you think that my suggestion applies team wide, not individually.
    If you join a Pvp mode, you should not be avoiding it. The motivation is to pvp as the mode itself describes. "Challenge mode, team-work required".
    I am not in favour of only 1 team getting rewarded. I believe all players who try should be.

    My EXAMPLE bar/metric is set low that it can be reached after 3-4 engagements.
    Plus I never said "After ONE game". This would be repeat INDIVIDUAL offenders that do not contribute after multiple matches. And a precedent is set. And again, dmg is only an example.
    I have seen multiple instances where a player will walk into the middle of the enemy team, do nothing, die, repeat.
    Or how about that player who hides on South-East docks on Seal Rock all game? They both deserve to be rewarded? Are you saying you're ok with this and encourage this behavior?

    Because this is based on the INDVIIDUAL, not team based, and therefore would not affect the other team members.
    (1)

  5. #5
    Player
    MatchaokaCha's Avatar
    Join Date
    Sep 2021
    Posts
    58
    Character
    Bharbroes Swyrwyrstsn
    World
    Famfrit
    Main Class
    Samurai Lv 64
    Quote Originally Posted by Avarence View Post
    Mm I believe you think that my suggestion applies team wide, not individually.
    If you join a Pvp mode, you should not be avoiding it. The motivation is to pvp as the mode itself describes. "Challenge mode, team-work required".
    I am not in favour of only 1 team getting rewarded. I believe all players who try should be.

    My EXAMPLE bar/metric is set low that it can be reached after 3-4 engagements.
    Plus I never said "After ONE game". This would be repeat INDIVIDUAL offenders that do not contribute after multiple matches. And a precedent is set. And again, dmg is only an example.
    I have seen multiple instances where a player will walk into the middle of the enemy team, do nothing, die, repeat.
    Or how about that player who hides on South-East docks on Seal Rock all game? They both deserve to be rewarded? Are you saying you're ok with this and encourage this behavior?

    Because this is based on the INDVIIDUAL, not team based, and therefore would not affect the other team members.
    I was addressing OP's original idea of not rewarding any other team that doesn't come in first place. I got the implication that your post earlier was based on that.

    Griefing and feeding should have been reportable. The solution is literally there, but smol indie corporation SE won't implement it. You know why? Because it would require them to spend 0.5% of their profits to acquire the resources and labor. Main reason why so many other reports on people blatantly cheating go unnoticed.

    After the way they balanced pve jobs and flubbed their blacklisting exploit spectacularly, I really don't trust SE to be competent enough to set up metrics to determine what is 'lethargic' gameplay.
    (0)
    Last edited by MatchaokaCha; 04-14-2025 at 01:09 PM. Reason: Had to clarify something.

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,664
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    As a pvp vet and FL solo player, if I actually queued for the rewards (which I did a bit when the expansion released), I'd probably stop doing it altogether if I only have 40% chances of getting rewards (I think my winrate floats in that ballpark). I don't queue for gamba. Rewards are already lower depending on the place the team achieves...
    (5)

  7. 04-13-2025 06:03 PM

  8. #8
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    How about just massively increase the winning team's rewards.
    (0)

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ThaCa View Post
    How about just massively increase the winning team's rewards.
    Probably make the situation worse by bringing in even more people who rely on their team-mates and hope to hit 33%.
    (2)

  10. #10
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,146
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    At this point, i think a better option is to add a requirement to Series Reward (Gear/Mount).
    The requirement would be something like 200 wins
    Right now it is too easy for leechers to leech the series reward by just AFK
    (1)

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