
Originally Posted by
Hallarem
Case and point, the only thing we HAVE is what we can see at the moment and what we experience at the moment. Because the devs don't believe in direct communication about issues, or showing their plans, or telling us how they work. A CLEAR roadmap.
I don't honestly care what their culture is, their product is international and should abide by international standards of companies and critiques, unless they want to just rely on their japanese players. The whole "ooooh, there's no datamining and everything is a surprise" was charming at the start, but when this ship hit rock, I don't want to hear "Please look forward to more announcements in the future" instead of them talking to us CLEARLY on what they are planning and what their roadmap for 8.0 and forward is going to be.
It can't be THAT HARD to tell the Hrotgar and Viera players that "Your hats will be done by this and that time.. or this issue is too hard for us, and we cant promise hats for the unforeseen future" BUT THEY ARE AFRAID, much like how they are afraid of dissapointing even one single person by making this game even slightly harder, slightly more complex, slightly more nuanced. Its seen in quest design, dungeon design, leveling design, gearing design, and finally now STORY DESIGN.
So they stay SILENT. It's cowardly behavior, their design is stagnated, un-innovative and SCARED.
They are more interested in selling us camping tents and keyrings and other games in their liveletters.