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  1. #11
    Player
    Searious's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Arthur Highwind
    World
    Gungnir
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Reynhart View Post
    That's exactly what leves are. Killing some mobs, and get an Xp reward for it.

    And besides, progression by grinding is just utterly boring. It was in FFXI and it is in FFXIV although they made levelling much quicker than the old FFXI.

    They should do a lot of class quests. Not automatically enough to go 1-50, but enough to get the vast majority of your Xp that way. Since class quests are...well...tied to your current class, you'd have no problem levelling multiple class on your character.

    And besides, they sould arrange the content like a real adventure. Starting in you town and visiting further and further while doing quests (And earning Xp for exploration). I know some people will flame me for the comparison, but that's what was done in WoW, and it felt much more fluent. It's no accident it's the number one selling MMO.

    If you think about it, off-line FF worked the same way too.
    I would like this.
    (3)

  2. #12
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'd like to see quests that are inside dungeons.

    Kill 4 toads in Aurum Vale.
    Kill 5 Hippogryphs in Dark Hold.
    etc.
    (1)

  3. #13
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Agree with the above, class quests and exploration should be inextricably linked, dungeons should have an array of quests of their own. There still needs to be things to do "off the road" as it were. As mentioned, a Dynamic system like GW2 would help make the world immersive. Things like a Hunt/Mark system is also another way to feel immersed without feeling like you are completing quest 1 to 10 at hub1 before moving onto hub2.

    I do think however that there need to be more substantial boss fights along the way from 1 to 50. The current boss type fights especially in the class quests and missions dont feel very epic or final fantasyish. Frankly there are no good boss fights until 50 and even then some of which are lacking. Granted it might backfire to make them too hard or to requiring a party every other quest, but some fights could be about endurance (seeing as most offline ff bosses are about endurance, mp or item management, rather than difficulty).
    (1)

  4. #14
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quests designed for levelling your character shouldn't need a party.
    But that doesn't prevent them for offering interesting or difficult fights. "Solo" doesn't mean "easy", especially if you can't bring party members to overkill the boss.

    Think Maat fights from FF XI...well some Maat fights
    And if levelling is made a little more difficult by these fights, it'll be a LOT more gratifying.
    (0)
    Last edited by Reynhart; 08-12-2012 at 10:13 PM.

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Reynhart View Post
    And besides, progression by grinding is just utterly boring.
    Yeeeeeppppp
    (4)

  6. #16
    Player

    Join Date
    Jul 2012
    Posts
    18
    What is the difference between completing a leve quest that says kill x number of mobs, or completing a "class" quest that says kill x number of mobs? People try and disguise all these leveling ideas as being different but it just boils down to kill a ton of mobs over and over again, kill a ton of mobs and receive a bonus every once in a while, or kill a ton of mobs in an instance then run the instance over and over. Did anyone really derive far more enjoyment from WoW quest hubs than they do from leves? Its still a grind, and nearly all FF games have required you to grind at some point.

    Unique quests like Maat etc would be great and I hope they add them, but I don't know how they can create enough content like that to level multiple jobs to max level.
    (2)

  7. #17
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    My guess: They'll let you quest almost all of your first job to the top, then the next job you pick up will require a little bit of regular grinding to get to the top, and then the amount of grinding you need to do will increase as you get more and more jobs to the max level.
    (1)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Reynhart View Post
    Quests designed for levelling your character shouldn't need a party.
    But that doesn't prevent them for offering interesting or difficult fights. "Solo" doesn't mean "easy", especially if you can't bring party members to overkill the boss.
    Yes. Like the one fraction leve, where you need to stealth through high level enemies who can one-hit you. Solo but not easy.
    (0)

  9. #19
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    At first I was confused on how SE could make a system like this work when you play multiple classes/jobs on 1 character. I've been through this before in Eden eternal, and leveling other classes was quite a horrendous system compared to your first one. Then I noticed the different varieties to level up that have been mentioned and noticed that it could actually work.

    Main Story- The main story already gives good experience right now. This quest line will probably help your first class/job, maybe even your second if you don't just focus on one. This will probably make your first class/job easier to level since the first one is usually the hardest.

    Class Quests- I don't know if they're still staying, but if they are then they can really help make leveling different classes a more unique experience. Hopefully they increase the amount that there will be.

    Jobs Quests- These give a good amount of exp currently. They may add more but it could just possibly stay the same.

    Leves- They said that you can pick them up at other places than the adventurer's guild in 2.0. This will probably be the repeatable quests that are going to be given out per camp.

    Instances/Instance Quests- This will probably where the main source of party exp will take place in. With the content finder it will be easier to join these instances to get a continuous flow of exp.

    With this I could definitely see it working.
    (2)

  10. #20
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    I'd rather level slower in content based leveling then grind with a group of random people with no set goal in sight at all. The quicker the leveling the worse the game experience. I was a huge fan of FFXI until abyssea came out and turned the game to garbage.

    Content based leveling will also make gear slightly more important (if slower)and will help crafters of all brackets. The xp party grinds at our current speed makes almost everything worthless. Content has more importance in an MMO then leveling speed. It should be quick, but not quick to the point you can reach level cap in no time with almost no effort.

    Lower level players and new players are bored and quit before they hit 20-30 because of nothing to do. Toto-rak is a pathetic joke as far as content goes. the time limit makes it a turn-off and the fact they have to wait til that level range to do it is discouraging.

    Lets not forget: games with content based leveling destroy BOTH FFXI and FFXIV combine in sales and population. I think if you add FFXI and FFXIV's population together you don't even get 5% of WoWs overall current population. Not to mention the off-spins of WoW have a higher playerbase then both FF games as well. Even free-to-play MMOs can turn a better profit if enough play them.
    (1)

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