Quote Originally Posted by Jennestia View Post
If SE were smart about this, they can make monster griding the main progression and quest chaining a supplement to it, much like they did in FFXI with Fields/Grounds of Valor
That's exactly what leves are. Killing some mobs, and get an Xp reward for it.

And besides, progression by grinding is just utterly boring. It was in FFXI and it is in FFXIV although they made levelling much quicker than the old FFXI.

They should do a lot of class quests. Not automatically enough to go 1-50, but enough to get the vast majority of your Xp that way. Since class quests are...well...tied to your current class, you'd have no problem levelling multiple class on your character.

And besides, they sould arrange the content like a real adventure. Starting in you town and visiting further and further while doing quests (And earning Xp for exploration). I know some people will flame me for the comparison, but that's what was done in WoW, and it felt much more fluent. It's no accident it's the number one selling MMO.

If you think about it, off-line FF worked the same way too.