FFXIV dungeon experience has been the same since ecisting really and it feels less fun if I re-clear it, I feel like this formula has to change or it will be like this forever.
I would like to discuss what do think FFXIV dungeon could improve to make it better?
For me when I am thinking of a dungeon in its definition there is 3 feelings comes to my mind: Wonder, Fear, Treasure, but how to implement these emotions in-game?
Wonder: adding 2 type of variances in each dungeons: random, players choice, this will change dungeon experience each time.
Fear: adding rouge-lite/rouge-like experience so death means something.
Treasure: a reward that is different based on team performance + choices that has been taking.
What do think?
 
		
		 
			 
			

 
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			 Originally Posted by Evergrey
 Originally Posted by Evergrey
					
 
			 
			 ). Make some of these path changing, like you enter the cave to see gunpowder trails- you notice and or already know that in some rooms that the slimes die in fire... Hmm. Leads to a mini-boss with the chance to either drop double boss chest (kill the final boss get double treasure), a unique chest with guaranteed minion / card / music (each person, game will bias to something you DON'T have), or add 25% bonus to the rewards of the run.
 ). Make some of these path changing, like you enter the cave to see gunpowder trails- you notice and or already know that in some rooms that the slimes die in fire... Hmm. Leads to a mini-boss with the chance to either drop double boss chest (kill the final boss get double treasure), a unique chest with guaranteed minion / card / music (each person, game will bias to something you DON'T have), or add 25% bonus to the rewards of the run. 
			
 
			


