Soon as you figure out how to balance Benediction to not be overpowered compared to new players without it, we'll take it into consideration.


Soon as you figure out how to balance Benediction to not be overpowered compared to new players without it, we'll take it into consideration.




Benediction is hilariously one of the worst examples as it’s quite possibly WHM’s worst oGCD
If you compare it to any other healer skill with a 3 minute CD benediction looks hilariously weak
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


See, but, the example isn't there to serve as a "this is powerful, how do you balance" question.
The example still works just fine in context of everyone that says "all they need to do is adjust potencies" or "just scale the numbers."
There is no scaling here. The skill is literally "restore all HP." Sure, at low levels, small HP pools, there's probably a dozen skills that will do the same thing, all from varying levels.
But the point remains, it serves as an example, and only just one, of a skill that doesn't rely on any potencies, and couldn't be easily scaled.
The point remains that this suggestion is never as simple as everyone making it seems to think. When the devs' clear intent is to keep a level and balanced playing field in synced duty content, it's never going to work to have players with access to more and varied skills than the newer players they may be paired with.




By my point is simply the fact that benediction is so weak WHM could have it at level 1 and it would change nothing. Because the skill isn’t worth anything.See, but, the example isn't there to serve as a "this is powerful, how do you balance" question.
The example still works just fine in context of everyone that says "all they need to do is adjust potencies" or "just scale the numbers."
There is no scaling here. The skill is literally "restore all HP." Sure, at low levels, small HP pools, there's probably a dozen skills that will do the same thing, all from varying levels.
But the point remains, it serves as an example, and only just one, of a skill that doesn't rely on any potencies, and couldn't be easily scaled.
The point remains that this suggestion is never as simple as everyone making it seems to think. When the devs' clear intent is to keep a level and balanced playing field in synced duty content, it's never going to work to have players with access to more and varied skills than the newer players they may be paired with.
I get your point is “you can’t scale infinite HP restoration” but benediction is literally the only skill that functions like this (RIP ARR lustrate) and it’s so weak in the grand scheme of things it’s literally meaningless to even consider it as a noticeable factor
All other skills either scale from potency or from health of the user/target.


Hallowed GroundBy my point is simply the fact that benediction is so weak WHM could have it at level 1 and it would change nothing. Because the skill isn’t worth anything.
I get your point is “you can’t scale infinite HP restoration” but benediction is literally the only skill that functions like this (RIP ARR lustrate) and it’s so weak in the grand scheme of things it’s literally meaningless to even consider it as a noticeable factor
All other skills either scale from potency or from health of the user/target.
I was not limiting my examples to healing only. It just serves as the most obvious.
This game has (if i counted right) 99 dungeons. 12 of those are below level 50, which means those 12 are the only dungeons where both Bene and Hallowed are not available. And with how fast you skip level 1-50 already anyhow, i am not sure if there is an argument to be made here. Skills like Nascent Flash are actually worse, but Nascents self heal in dungeons is already ridiculous, if we are all honest.
But also - we are not game designers. it is not our job to find a solution that works, that is what we pay Square Enix for. I'm sure a skilled game designer would have a few tools at hand to resolve the issue in a more satisfying way than what we have now.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
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