It doesn't matter if they nerf DRK to 0%. With Salted Earth, they will always be a meta job.
- Snapshot changes
- Reaper doesn't have a quick way to regain LB now so as to break guards.
- Dark Knight for FL has 40% damage reduction (from 50%), also their damage dealt is now -20% (from 15%), and their LB has an added +45 seconds charge time (was +15)
- Bard, Machinist, Astrologian, White Mage, Scholar, Black Mage, Red Mage, Sage, Summoner, and Pictomancer for FL now have 30% damage reduction (was 25%)
Who said you won't be able to queue with friends? You can always queue up at the same time and either fight with them or fight against them depending on where you are placed. At least the skill is divied out between alliances. I don't see the problem here.It can be a problem, but I just don't consider it a serious enough problem to give up playing with friends in Frontline.
Too casual of a mode to take serious measures, I'd rather do things in the future like:
Reduce strong crowd control effects like Salted Earth, rather than nerfing the jobs damage...
Reduce AOE damage, or give them more falloff, rather than nerfing jobs damage...
FL balancing is very lazy, and why it continues to feel really bad at times.
Well guess what, if jobs weren't used and abused so much by premades, maybe they wouldn't be nerfed so hard they aren't worth using solo anymore.
You might not be aware of this but when people want to play together they want to play together. They don’t want to play alone with 23 randos while their friend is alone with another 23 randos. They want to play with their friends.
Uhm. They're all on the field together.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
Player
Kind of wish SE would remove battle high, might fix a few things in FL, and I want a better system instead of random nodes and ice. Have a feeling new boarder land going to be just claiming again and no more tower to knock people off for easy win.
You and your "friends" but it's premade nolifers, should play together. In a fixed mm system facing groups against groups. (in before you cry about q times and that you have to face and win trade against your "friends")
Happy Shatter Day everyone
I don't remember where it was said, but I think a separate 8v8v8 mode when you can only queue up as a group would do Frontline some good. Let the experts play together in their own separate instances, let us scrubs flop around in peace.
Agreed. Just got done running a FL roulette against a premade. Got bulldozed. Also not only are the premades frustrating, but when you get a team that must be another premade that helps a certain team win. We were red. Blue was helping yellow tag team us. Ended with us having 300 points, blue had 500 points and yellow won with the 1700 points. It wasnt the worst FL I had been in. Had one where the FL roulette run only lasted 2 mins. Each player on the ranked premade team had 50-60+ kills. Im lucky if i get 4-5 per run. Not fun when you just run to the center of battlefield just to get one shotted by lbs. When its even skilled teams, FL really isnt that bad to play. But for the reason of the chance of having to fight against ranked pvp players I only do FL roulette for the exp leveling up alt classes. I would also suggest that not only have it be all you mentioned with no premades and stuff, but also there is to be no standing idle doing nothing for more than 30 seconds. Too many times I see people standing doing nothing and then after a couple mins, they just move to a different spot and stand idle again, then just keep repeating till end of match.
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