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  1. #11
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BigCheez View Post
    What content are you worried about gaining too much EXP for and outleveling?

    Everything meaningful has level and ilvl sync.
    That's the whole problem, it makes so many non "meaningfull" content useless. Fates, Mandates, gear progression, side quest (included side dungeons), anything Grand company related, gear progression... Everything is made useless by the unsane amount of xp you get. You may find them useless content, but I feel having to engage with them is part of what made the world works so well in ARR, despite the the msq and storytelling being a little harsh. They give the whole world some consistency, made the world feel alive. It's something we lost with time and that was severely lacking in DT. As much as people like to describe it as the new ARR, ARR did a far better job at fleshing its world, and those side activities played a big role in that. One of the current complaints about the game is how the world is shallow and just a setting for the msq. Of course it is, they made a point to make anything not msq related useless and inconsequencial. No wonder people tell ARR is the bad part of FFXIV if they experience it only through msq.

    Once again, I don't want them to reduce the xp for everything, but to give us a tool like Menphina or Azeyma earrings, but that cut xp instead of giving more. You don't see the interest, fine. I see it though.
    (1)
    Last edited by CNitsah; 01-13-2025 at 01:00 AM.

  2. #12
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    855
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    i don't think they should stop such way of LVL but they could add a option in the party setting that let you sync down to the map LV like cap 1-2 above the highest not mark enemy in the map
    (0)

  3. #13
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CNitsah View Post
    That's the whole problem, it makes so many non "meaningfull" content useless. Fates, Mandates, gear progression, side quest (included side dungeons), anything Grand company related, gear progression... Everything is made useless by the unsane amount of xp you get. You may find them useless content, but I feel having to engage with them is part of what made the world works so well in ARR, despite the the msq and storytelling being a little harsh. They give the whole world some consistency, made the world feel alive. It's something we lost with time and that was severely lacking in DT. As much as people like to describe it as the new ARR, ARR did a far better job at fleshing its world, and those side activities played a big role in that. One of the current complaints about the game is how the world is shallow and just a setting for the msq. Of course it is, they made a point to make anything not msq related useless and inconsequencial. No wonder people tell ARR is the bad part of FFXIV if they experience it only through msq.

    Once again, I don't want them to reduce the xp for everything, but to give us a tool like Menphina or Azeyma earrings, but that cut xp instead of giving more. You don't see the interest, fine. I see it though.
    What's preventing you from doing these things despite the amount of EXP that you've gained?

    If you enjoy the content, can you not just do it despite not needing the additional EXP?
    (1)

  4. #14
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BigCheez View Post
    What's preventing you from doing these things despite the amount of EXP that you've gained?

    If you enjoy the content, can you not just do it despite not needing the additional EXP?
    As I said, because I enjoy interacting with the world, without feeling like I'm doing something the game doesn't want me to do. Because that what basically this whole xp thing says "Not don't do that, we don't want to do that".

    You don't see the problem, fine. But I do. You could just ignore the thread because it doesn't concern you and wouldn't change anything for you. Just ignore this thread if you don't see that as a problem, thank you.
    (1)
    Last edited by CNitsah; 01-13-2025 at 03:17 AM.

  5. #15
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CNitsah View Post
    As I said, because I enjoy interacting with the world, without feeling like I'm doing something the game doesn't want me to do. Because that what basically this whole xp thing says "Not don't do that, we don't want to do that". You don't even have to agree with me, so why are you institing on how it's not good idea. Do you really feel the need to say to other how they have to enjoy the game?
    No, it's entirely up to you what content you want to play and how you want to engage with the game. I don't think this is a realistic suggestion nor would it be particularly useful though.

    For one, how do they decide how much this item should reduce EXP by? The amount that you want your EXP to be reduced by will differ from how much someone else would want their EXP to be reduced by based on the variety of content that they want to engage with while leveling and how much of it they want to do.

    It would also just require dev time that I think would be better spent on a lot of other things given the current state of the game.

    There's nothing preventing you from doing any of this content already. Anything meaningful is level and item level synced and you have the option to jump between a few jobs if you want to split the EXP so you aren't overlevelled for talking to NPCs in the overworld. In short, I just don't think the game has content that justifies the necessity for such a system or the time it would take to implement.
    (3)
    Last edited by BigCheez; 01-13-2025 at 03:52 AM.

  6. #16
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You don't overlevel the MSQ that much unless you joined a server with the "Road to 90" buff which doubles quest experience, or did all side quests or did roulettes. If you do just MSQ and no sidequests, you can find yourself short of exp for the last 2.0 MSQ quest.

    It does confuse new players at the patches, because they do not understand that 2.0 to 2.5 was once endgame content. So they can't understand why their progress came to a halt and they get 100 exp per quest.

    In Endwalker, they changed it to not expect some FATEs and Sidequests to be done, so that if you do just MSQ you more or less have all the exp (they slightly undercalculated it, so do need to get a bit of extra experience). Due to this, you can level an alt job alongside it in Endwalker. But as far as I know, older expansions still need some extra exp than MSQ like they originally did.

    An item to reduce exp gain wouldn't make sense. I've seen it suggested before by new players, but I just tell them that being overleveled does not matter, because their real level is the level of the MSQ quest. They cannot do any content that is higher than the level of their MSQ, nor access areas and duties higher than the level of the MSQ, except maybe Unreal. And they sync down to near the level of their MSQ.
    You overlevel them quit a bit, even without Road to 90, and Exp Earring, i leveld recently a new Char just for fun and hit 25-26 when i unlocked the first dungeon, with Road to 90 and Exp Earrings it would be already 30+
    (2)

  7. #17
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    615
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    It's a good idea. Useful for those who want it, harmless to those who don't.
    (1)

  8. #18
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    I think it would make more sense to put it as an option to select at the start of the game rather than a ring you can put on/take off. Something like no rested exp and a flat -40% from quests. Maybe add in a "convert to slow mode" as an option for already made characters. I don't like the idea of someone going "Oh I don't like this anymore" and removing the burden whenever they want.
    (0)

  9. #19
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,746
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by hydralus View Post
    I think it would make more sense to put it as an option to select at the start of the game rather than a ring you can put on/take off. Something like no rested exp and a flat -40% from quests. Maybe add in a "convert to slow mode" as an option for already made characters. I don't like the idea of someone going "Oh I don't like this anymore" and removing the burden whenever they want.
    Why would that be a problem?
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  10. #20
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Mawlzy View Post
    Why would that be a problem?
    If the purpose is to have people experience the game in the way it was originally and to take things slow then being able to turn it off whenever you want doesn't make sense. It cheapens the entire experience if you go, "Oh I'm soo close to leveling maybe I'll take my ring off for this one quest." which people will definitely do. No, take away the temptation entirely.
    (0)

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