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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I don't see anything wrong with some sort of buff you can obtain that reduces exp, allow the player to choose the amount too cause why not. Maybe some custom options too, like story mode exp which prevents exp leveling you past the MSQ you have (so like you can't level past 11 unless you finish the level 11 msq, it can store the exp you've earned so far too, just so it gates you, by your choice, at the MSQ level).
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,152
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    You can pick up multiple jobs and spread the EXP around.

    ARR will even let you complete story quests as a crafter or gatherer so you can channel some extra EXP that way.
    (4)

  3. #3
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    What content are you worried about gaining too much EXP for and outleveling?

    Everything meaningful has level and ilvl sync.
    (1)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,737
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I am inclined to agree, but honestly the side quests and FATEs generally speaking need to be more engaging or enjoyable.

    I don't expressly put the dead open world down to situations like this... It doesn't help, but I mean they're in the open world anyway. Much of the issue with open world is just lent to how generally pointless and unengaging it is. Open world started to get put into a coffin when we had things like deep dungeon which you could do, and queues were super fast due to no restriction on role/class composition, then that steadily got put in a coffin when dungeons became absurdly efficient, and once squadrons and duty support took over. I do miss the days where you would always find swathes of people in Northern Thanalan, South Shroud, and Eastern La Noscea, all going around, trouncing FATE after FATE, even without things like Gemstones to incentivize. Seeing people routinely get trounced by Lupus, Gorgimera, all that good stuff, and they spawned really regularly too. You have new content added which makes older content redundant.

    The biggest problem that this game will have as far as open world is concerned, is literally everything is an instanced duty.. Dungeons, trials, raids, etc., and it is something you can queue to, from wherever you like.
    (1)
    Last edited by Kaurhz; 01-13-2025 at 01:01 AM.

  5. #5
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    792
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BigCheez View Post
    What content are you worried about gaining too much EXP for and outleveling?

    Everything meaningful has level and ilvl sync.
    That's the whole problem, it makes so many non "meaningfull" content useless. Fates, Mandates, gear progression, side quest (included side dungeons), anything Grand company related, gear progression... Everything is made useless by the unsane amount of xp you get. You may find them useless content, but I feel having to engage with them is part of what made the world works so well in ARR, despite the the msq and storytelling being a little harsh. They give the whole world some consistency, made the world feel alive. It's something we lost with time and that was severely lacking in DT. As much as people like to describe it as the new ARR, ARR did a far better job at fleshing its world, and those side activities played a big role in that. One of the current complaints about the game is how the world is shallow and just a setting for the msq. Of course it is, they made a point to make anything not msq related useless and inconsequencial. No wonder people tell ARR is the bad part of FFXIV if they experience it only through msq.

    Once again, I don't want them to reduce the xp for everything, but to give us a tool like Menphina or Azeyma earrings, but that cut xp instead of giving more. You don't see the interest, fine. I see it though.
    (1)
    Last edited by CNitsah; 01-13-2025 at 01:00 AM.

  6. #6
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CNitsah View Post
    That's the whole problem, it makes so many non "meaningfull" content useless. Fates, Mandates, gear progression, side quest (included side dungeons), anything Grand company related, gear progression... Everything is made useless by the unsane amount of xp you get. You may find them useless content, but I feel having to engage with them is part of what made the world works so well in ARR, despite the the msq and storytelling being a little harsh. They give the whole world some consistency, made the world feel alive. It's something we lost with time and that was severely lacking in DT. As much as people like to describe it as the new ARR, ARR did a far better job at fleshing its world, and those side activities played a big role in that. One of the current complaints about the game is how the world is shallow and just a setting for the msq. Of course it is, they made a point to make anything not msq related useless and inconsequencial. No wonder people tell ARR is the bad part of FFXIV if they experience it only through msq.

    Once again, I don't want them to reduce the xp for everything, but to give us a tool like Menphina or Azeyma earrings, but that cut xp instead of giving more. You don't see the interest, fine. I see it though.
    What's preventing you from doing these things despite the amount of EXP that you've gained?

    If you enjoy the content, can you not just do it despite not needing the additional EXP?
    (1)

  7. #7
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    792
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BigCheez View Post
    What's preventing you from doing these things despite the amount of EXP that you've gained?

    If you enjoy the content, can you not just do it despite not needing the additional EXP?
    As I said, because I enjoy interacting with the world, without feeling like I'm doing something the game doesn't want me to do. Because that what basically this whole xp thing says "Not don't do that, we don't want to do that".

    You don't see the problem, fine. But I do. You could just ignore the thread because it doesn't concern you and wouldn't change anything for you. Just ignore this thread if you don't see that as a problem, thank you.
    (1)
    Last edited by CNitsah; 01-13-2025 at 03:17 AM.

  8. #8
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CNitsah View Post
    As I said, because I enjoy interacting with the world, without feeling like I'm doing something the game doesn't want me to do. Because that what basically this whole xp thing says "Not don't do that, we don't want to do that". You don't even have to agree with me, so why are you institing on how it's not good idea. Do you really feel the need to say to other how they have to enjoy the game?
    No, it's entirely up to you what content you want to play and how you want to engage with the game. I don't think this is a realistic suggestion nor would it be particularly useful though.

    For one, how do they decide how much this item should reduce EXP by? The amount that you want your EXP to be reduced by will differ from how much someone else would want their EXP to be reduced by based on the variety of content that they want to engage with while leveling and how much of it they want to do.

    It would also just require dev time that I think would be better spent on a lot of other things given the current state of the game.

    There's nothing preventing you from doing any of this content already. Anything meaningful is level and item level synced and you have the option to jump between a few jobs if you want to split the EXP so you aren't overlevelled for talking to NPCs in the overworld. In short, I just don't think the game has content that justifies the necessity for such a system or the time it would take to implement.
    (3)
    Last edited by BigCheez; 01-13-2025 at 03:52 AM.

  9. #9
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    i don't think they should stop such way of LVL but they could add a option in the party setting that let you sync down to the map LV like cap 1-2 above the highest not mark enemy in the map
    (0)

  10. #10
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    It's a good idea. Useful for those who want it, harmless to those who don't.
    (1)

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