Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26

Hybrid View

  1. #1
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100

    Create an item that decrease the xp recieved

    I recently started an alt, and I'm redoing ARR, and kinda and I have a lot of fun with re-experiencing the early game (more than I had in DT, actually), but there is one thing that annoys me : you get so much xp from the msq, that it makes every content irrelevant, despite not using the rings/earrings to get more xp, and creating the character on a server without the xp bonus. I get so much xp, that at msq lvl 21, I was 9 lvl over the msq lvl, while I only did the msq, the job classes, the hunting log for the job, 1 FATES, and maybe a dozen lvl 1 to 7 side quests (quest that give like 120 xp and some shard for craft). It's ridiculous.

    Part of the pleasure of early game is trying everything, unlocking the side activities, doing a some fates to get GC seal to buy retainer money, etc. This fast leveling also makes the vast number of gear irrelevant, since you get lvl up so fast, it's not worth anymore.

    I get it, to make it easier for the players that are there only for the story, something like that had to be done, but honestly, there are people like those kind of side activities and a slower pace (I began at a time when I could do unlock side dungeons, do fates, and still not getting overleveled) , especially on a reroll. Without needing to lvl up several job without largely overlvling by far the msq (I'm currently at 3 jobs on parallels that all overlvl the msq, and I'm pondering.

    That's why I suggest an item (a ring maybe?) that reduce the xp given by quests (by half, maybe by 2/3?), so those who want it can enjoy the game in a way that is closer to what it was designed to be at the beginning, while leaving the people that want to rush the early game continue as it is now.

    (Overall, I think the Msq giving enough xp kinda helped to make the overworld more shallow, but that's a question for another time).
    (7)
    Last edited by CNitsah; 01-12-2025 at 01:47 PM.

  2. #2
    Player
    Tahli's Avatar
    Join Date
    May 2022
    Location
    Gridania
    Posts
    136
    Character
    Tahli Val
    World
    Midgardsormr
    Main Class
    Dancer Lv 98
    This! As someone who takes her sweet, SWEET time with the game and does an ungodly amount of side questing, being overleveled is a constant struggle. I'm very slow with doing MSQ, but I still want to feel like there's a challenge when exploring new places on my preferred jobs. It also makes me have to hold back on playing certain jobs so I don't accidentally max out my level and lose the ability to do Khloe journals, because then it'll require me to do duties that I haven't yet unlocked...

    Would especially love the option to do PvP without gaining exp.
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    You don't overlevel the MSQ that much unless you joined a server with the "Road to 90" buff which doubles quest experience, or did all side quests or did roulettes. If you do just MSQ and no sidequests, you can find yourself short of exp for the last 2.0 MSQ quest.

    It does confuse new players at the patches, because they do not understand that 2.0 to 2.5 was once endgame content. So they can't understand why their progress came to a halt and they get 100 exp per quest.

    In Endwalker, they changed it to not expect some FATEs and Sidequests to be done, so that if you do just MSQ you more or less have all the exp (they slightly undercalculated it, so do need to get a bit of extra experience). Due to this, you can level an alt job alongside it in Endwalker. But as far as I know, older expansions still need some extra exp than MSQ like they originally did.

    An item to reduce exp gain wouldn't make sense. I've seen it suggested before by new players, but I just tell them that being overleveled does not matter, because their real level is the level of the MSQ quest. They cannot do any content that is higher than the level of their MSQ, nor access areas and duties higher than the level of the MSQ, except maybe Unreal. And they sync down to near the level of their MSQ.
    (7)
    Last edited by Jeeqbit; 01-12-2025 at 10:43 AM.

  4. #4
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    424
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You don't overlevel the MSQ that much unless you joined a server with the "Road to 90" buff which doubles quest experience, or did all side quests or did roulettes. If you do just MSQ and no sidequests, you can find yourself short of exp for the last 2.0 MSQ quest.

    It does confuse new players at the patches, because they do not understand that 2.0 to 2.5 was once endgame content. So they can't understand why their progress came to a halt and they get 100 exp per quest.

    In Endwalker, they changed it to not expect some FATEs and Sidequests to be done, so that if you do just MSQ you more or less have all the exp (they slightly undercalculated it, so do need to get a bit of extra experience). Due to this, you can level an alt job alongside it in Endwalker. But as far as I know, older expansions still need some extra exp than MSQ like they originally did.

    An item to reduce exp gain wouldn't make sense. I've seen it suggested before by new players, but I just tell them that being overleveled does not matter, because their real level is the level of the MSQ quest. They cannot do any content that is higher than the level of their MSQ, nor access areas and duties higher than the level of the MSQ, except maybe Unreal. And they sync down to near the level of their MSQ.
    You overlevel them quit a bit, even without Road to 90, and Exp Earring, i leveld recently a new Char just for fun and hit 25-26 when i unlocked the first dungeon, with Road to 90 and Exp Earrings it would be already 30+
    (2)

  5. #5
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    but I just tell them that being overleveled does not matter, because their real level is the level of the MSQ quest.
    Yet that is only half of the story.

    The reason overleveling is bad, is that other jobs at that point cant easily catch up to enable spreading the xp. And being lvl 100 in shadowbringers means you will lose a lot of xp from that point onward, unless you level another job far enough. This either means losing a lot of xp, or spending a lot of time leveling another job before the msq can take over.

    Slowing the leveling and throwing away the xp is a bad idea to me though, as i think that this xp should at least be granted back through another route. Something as simple as just giving a static +20% xp on all other jobs means that eventualy the xp will be given out, while not being overleveled. Sure, it means the value has to be stored somewhere, but there are several other areas where this can help, as this then also means lvl 100 quests can now grant xp that help the lower level jobs. Lvl 90 quests now do give some xp, but at the end of EW you didnt get it. So technicaly everyone that completed the story then has lost quite some xp through it.

    And overleveling has a serious negative effect on some fights. Especialy when you have those open world encounters, these dont scale up. So a lvl 83 enemy just gets 1 shotted, its a dull aspect of the msq because of that. Sure, these fights arent the most interesting, but its at least a fight. Even just traversing the zone towards the next area changes a lot when not overleveled, as random mobs can now be a hazard, and again force a few fights out of it.

    Sure, its minimal things, but since we want to get a better msq experience, it does add up.

    Also, in each expansion i was able to level 3 jobs at once easily, while just balancing the MSQ xp so jobs are at most 1 level overleveled. The msq xp is good for 2 jobs, while roulettes do allow a 3rd one to be leveled alongside it. Just using 1 job for the MSQ will result in a huge loss of xp gained (and if you use that same job for other activities, its even worse).
    (1)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by UkcsAlias View Post
    This either means losing a lot of xp, or spending a lot of time leveling another job before the msq can take over.

    Slowing the leveling and throwing away the xp is a bad idea to me though, as i think that this xp should at least be granted back through another route.
    This doesn't matter because experience is easy to get in this game. For example, you can go and do beast tribe quests and get a massive chunk of exp each day for 10 minutes of work (or less). Additionally, you are rewarded for this if you didn't fully rank the tribe yet.

    And overleveling has a serious negative effect on some fights. Especialy when you have those open world encounters, these dont scale up. So a lvl 83 enemy just gets 1 shotted
    Your level increases, but your gear does not. If you level without increasing your gear, you actually become weaker, because level dilutes stats. The only thing that makes up for this at all is new actions, abilities and potency increases, so it evens out enough.

    Most fights take place in an instance, and due to this, the level gets synced anywhere. Therefore, it's not a problem in my opinion.

    Also, in each expansion i was able to level 3 jobs at once easily
    I can't relate to that because, for me personally, the exp is just enough. People who advise sprouts to level multiple jobs this way trap them when they have to find a way to level up the other job to the level of the MSQ and waste their time when they could be enjoying the story.
    (0)

  7. #7
    Player
    Eyrilona's Avatar
    Join Date
    Aug 2022
    Posts
    346
    Character
    Syhrwyda Holskansawyn
    World
    Twintania
    Main Class
    Dancer Lv 100
    I support this idea.

    My thoughts on overleveling as a problem are that I think some of it can be mitigated by undergearing yourself, since that's really where the stats come from -- but the issue we can't really work around now is that for a large chunk of HW though EW, your level is going to be at least ten over the zones your quests send you to, so there is no thrill to first-time exploring new zones when you've only just gotten to them in the story but you already know nothing is going to try to attack you unless you attack first.
    (2)

  8. #8
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You don't overlevel the MSQ that much unless you joined a server with the "Road to 90" buff which doubles quest experience, or did all side quests or did roulettes. If you do just MSQ and no sidequests, you can find yourself short of exp for the last 2.0 MSQ quest.
    Yet I did. Over the past 2 week, And I clearly said exactly what I did with that job. It's fairly well calculated for later extension but not so much in ARR (because ho surprise, quest mob is a hunting log mob, here is 7k more xp at lvl 15). And even then, I'm part of the people that liked the old slower progression system.

    I also don't get why some people feel the need to go "no don't do that" when we propose something that wouldn't change anything for them. Are you so against people enjoying the game as they like.

    Quote Originally Posted by Eyrilona View Post
    I support this idea.

    My thoughts on overleveling as a problem are that I think some of it can be mitigated by undergearing yourself, since that's really where the stats come from -- but the issue we can't really work around now is that for a large chunk of HW though EW, your level is going to be at least ten over the zones your quests send you to, so there is no thrill to first-time exploring new zones when you've only just gotten to them in the story but you already know nothing is going to try to attack you unless you attack first.
    Yeah, but to me, gear progression is part of the fun.
    (2)
    Last edited by CNitsah; 01-12-2025 at 01:14 PM.

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,016
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eyrilona View Post
    your level is going to be at least ten over the zones your quests send you to, so there is no thrill to first-time exploring new zones when you've only just gotten to them in the story but you already know nothing is going to try to attack you unless you attack first
    That's already the case for every zone? If you want to engage a trash mob, you run towards it and attack it. If you want to avoid it, you... simply go around it. There's nothing magical or difficult about aggro mechanics.

    On the other hand, side quests... those should sync to your current level, for sure.
    (0)

  10. #10
    Player
    innis31's Avatar
    Join Date
    Jan 2025
    Posts
    54
    Character
    Freya Shadowsheild
    World
    Coeurl
    Main Class
    Reaper Lv 100
    I had that level issue on an alt to the point where I was being followed but I was also doing every side quest for the deeper story. It was also a server joining exp boost thing my point being I was like 20-25 levels higher than Msq before the following got to me and deleted the alt.
    (0)
    "When is a mouth not a mouth?"

Page 1 of 3 1 2 3 LastLast