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  1. #21
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aCrowe View Post
    If you are comparing PCT to the ranged jobs then yes, they all have their issues. But PCT is still beyond broken and unless they are willing to change the game around the job, the job needs to get changed. And I don't mean just numbers on all the jobs. Fight designs, job identities for other jobs. In this current patch, in this current state.. PCT is a big issue. Maybe not for the normal content, but the high-end content, it is a glaring and extreme issue. Never have I seen a role restricting to one job. I've seen people restrict jobs to one role, but never have I seen a whole role being restricted to one job. And if nothing changes, it will remain that way and it sucks. Especially as someone who had to flex to PCT for FRU prog when I really didn't care for the job. I literally first timed PCT in ultimate, did more damage than my main job (Which is Monk btw, so not a weak job) and I instantly began to hate it because how the hell am I doing more damage on a job I've never touched before, barely know anything about it than something that I've practiced for months prior?

    If you scope your issue down to just the role, then I agree, RDM and SMN both need a look into, but that does not mean PCT shouldn't be looked into either. PCT needs a nerf... Period. If you played the job for it's design and it's aesthetic then you shouldn't care if it gets nerfed. If you played it for the numbers, then you can just hop on the next job that does the most damage. There should be no defense for PCT being in the state that it is in, and everyone can go on and on what is the best way, I don't care, as long as I don't have a feeling that I need to bring PCT into content anymore and have people around me play what they want to play instead of feeling forced to play what is best.

    We need more fix machinist threads tbh.
    And you also have to understand that I couldn’t give a single solitary f……. About ultimate balance when compared to PCT’s mechanical design and even amongst other high end players that isn’t an unpopular opinion

    PCT is overpowered in FRU because of its mechanical design (whether you (general you) think PCT is still too high in savage or not is irrelevant as there is no version of PCT in current full uptime that blocks the other casters) and that problem of mechanical design only affects ultimate (same as NIN and SCH’s advantage in CAR is unique to CAR)

    If a mechanical design that is even as slightly different as PCT’s is compared to the baseline breaks ultimate balance then its content design that’s the problem at this point. Jobs shouldn’t hate downtime I still don’t understand why ultimate balance breaks down to basically how little or how much does your job hate downtime.

    An incredibly well received job that has a somewhat unique mechanical design that inheritantly biases it in ultimate shouldn’t be fundamentally changed because of ultimate alone, it simply isn’t worth it

    At this point content design vs job design is so fundamentally broken in favour of bloated flavourless jobs the easiest way to balance PCT in ultimate is to just ban it from ultimates till they can actually retool the rest of the jobs to not hate downtime more than fucking WHM of all jobs
    (2)
    Last edited by Supersnow845; 01-13-2025 at 01:16 AM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess