If you are comparing PCT to the ranged jobs then yes, they all have their issues. But PCT is still beyond broken and unless they are willing to change the game around the job, the job needs to get changed. And I don't mean just numbers on all the jobs. Fight designs, job identities for other jobs. In this current patch, in this current state.. PCT is a big issue. Maybe not for the normal content, but the high-end content, it is a glaring and extreme issue. Never have I seen a role restricting to one job. I've seen people restrict jobs to one role, but never have I seen a whole role being restricted to one job. And if nothing changes, it will remain that way and it sucks. Especially as someone who had to flex to PCT for FRU prog when I really didn't care for the job. I literally first timed PCT in ultimate, did more damage than my main job (Which is Monk btw, so not a weak job) and I instantly began to hate it because how the hell am I doing more damage on a job I've never touched before, barely know anything about it than something that I've practiced for months prior?

If you scope your issue down to just the role, then I agree, RDM and SMN both need a look into, but that does not mean PCT shouldn't be looked into either. PCT needs a nerf... Period. If you played the job for it's design and it's aesthetic then you shouldn't care if it gets nerfed. If you played it for the numbers, then you can just hop on the next job that does the most damage. There should be no defense for PCT being in the state that it is in, and everyone can go on and on what is the best way, I don't care, as long as I don't have a feeling that I need to bring PCT into content anymore and have people around me play what they want to play instead of feeling forced to play what is best.

We need more fix machinist threads tbh.