lmao at the fact that people are up in arms over one job doing 6% more damage than everything else but then say the five jobs that do 10% less damage than everything else shouldn't be touched
just lmao
Raise/Rphys tax is a terrible thing.
lmao at the fact that people are up in arms over one job doing 6% more damage than everything else but then say the five jobs that do 10% less damage than everything else shouldn't be touched
just lmao
Raise/Rphys tax is a terrible thing.
Not even Rphys tax, but full on non melee tax. BLM is undertuned vs melee too considering how much easier melee is to play. PCT is just guilty of tax evasion.
BLM is middle of the pack for the most part, while I agree it should be higher, it's not as much of a problem compared to the outliers on both ends of the spectrum.
I will be honest as a flex DPS player... but the people whining the most about PCT are mostly melee DPS mains angry that they dont have the monopoly on top DPS. And BLM ''mains'' but hate just about everything including their own job. Even if the difference is not that large, its a lot about ego. The idea of a range DPS being on ShB SAM level is just pissing a lot of people off.
And ironically the people who are the loudest about Ranged Tax staying are also melee DPS mains who will have a nuclear baby meltdown if MCH had the potencies that a selfish DPS should have. Which extends to SMN too.
If CBU3 will design fights where combat rezzing is not that good, then Rez tax has to go too.
Range tax needs to be at least lowered, when both encounter design AND strats are basically made to give melee almost 99% uptime. Just give MCH competitive potencies. It will still have this massive issue called ''too many unique GCDs that drift a lot'' but at least it wont be both weak AND wonky.
Its nowhere near as bad as the idiotic balance taxes and biases on other games like WoW, but its something that should change anyways.
Last edited by Torashiki; 01-14-2025 at 11:52 AM.
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