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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    PCT can be a problem (not saying it is or it isn’t) and the physical/rezz tax can still be stupid

    There is absolutely no reason why the physical ranged and rezz casters are as far behind as they are
    Yoshi-P: ‘mobility’ *mic drop*
    Players: but what about all the mobility casters and melee have now?
    Yoshi-P: *he’s hiding behind the stage curtain*


    Jokes aside based on what I’ve seen it seems like ‘Pictomancer power’ is more culmination of various things rather than a straightforward matter of ‘potency too high’.

    There’s also relative strength (maybe other jobs are too weak lol), recency of job development (it doesn’t have outdated ‘old expansion artefacts’ like certain other jobs), and encounter design in general (sometimes it’s extremely favourable for Picto, sometimes it’s very much not lol. Like ultimates vs chaotic).
    Even party composition will likely have [some] effect on the extent to which Pictomancer can be ‘powerful’.

    I think ‘ranged tax’ made sense at the time they started developing around it; it was/is generally applied to ‘support’ oriented jobs so they don’t end up overpowering non-support jobs (in theory lol, in practice it’s never quite worked out). In a game where like, phys ranged and SMN/RDM had valuable and accessible (i.e not 120 cool-down lol) supportive/utility/whatever abilities, I could see some justification for it. Like when Bards and Machinists could recover party MP/TP.

    Naturally, that time has long passed and ‘support’ is basically a thing every job does bar some notable exceptions. Which raises the question: what are we even being taxed for ? lol. Isn’t the 2500MP cost and (potential) 7-sec cast time already tax enough for using Raise?
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Connor View Post
    Yoshi-P: ‘mobility’ *mic drop*
    Players: but what about all the mobility casters and melee have now?
    Yoshi-P: *he’s hiding behind the stage curtain*


    Jokes aside based on what I’ve seen it seems like ‘Pictomancer power’ is more culmination of various things rather than a straightforward matter of ‘potency too high’.

    There’s also relative strength (maybe other jobs are too weak lol), recency of job development (it doesn’t have outdated ‘old expansion artefacts’ like certain other jobs), and encounter design in general (sometimes it’s extremely favourable for Picto, sometimes it’s very much not lol. Like ultimates vs chaotic).
    Even party composition will likely have [some] effect on the extent to which Pictomancer can be ‘powerful’.

    I think ‘ranged tax’ made sense at the time they started developing around it; it was/is generally applied to ‘support’ oriented jobs so they don’t end up overpowering non-support jobs (in theory lol, in practice it’s never quite worked out). In a game where like, phys ranged and SMN/RDM had valuable and accessible (i.e not 120 cool-down lol) supportive/utility/whatever abilities, I could see some justification for it. Like when Bards and Machinists could recover party MP/TP.

    Naturally, that time has long passed and ‘support’ is basically a thing every job does bar some notable exceptions. Which raises the question: what are we even being taxed for ? lol. Isn’t the 2500MP cost and (potential) 7-sec cast time already tax enough for using Raise?
    The only job that has enough support to be justifiably taxed for it is (ironically) SCH and in true “square can’t balance healers if you paid them (which we do)” fashion SCH is never taxed on anything
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess