Because like with chores no one really likes themOriginally Posted by the title
Most try to get it done fast and easy, cutting corners
And when it doesnt work out like that the blamegame starts
Because like with chores no one really likes themOriginally Posted by the title
Why Savage Feels Like a Chore
Most try to get it done fast and easy, cutting corners
And when it doesnt work out like that the blamegame starts
its not hard. getting people to not play subpar is the challenge
The real savage dificulty is the showers along the way.
Dawntrail is what I imagine the entire MSQ as a healer-main.
There is no instant, guaranteed reward for clearing a Savage tier. Ultis reward players instantly with a unique weapon and a title, and Extreme gear is guaranteed after a few reclears, which one can do in 1 day. Also, the presence of a veteran in Savage clear parties means that people going for their first clear will lose loot.
Savage has been in a weird spot for many tiers now, where hard and creative mechanics were avoided to "reduce player stress". You can tell by Mr. Ozma's interview that there was a constant fear in the development of these fights, where they had to be as predictable and easy as possible, to avoid negative feedback from the community.
So there are no veterans, no instant rewards and the fights lack substance. Hence people don't find this content fun.
Honestly as someone who is new to savage i dont think this tier feels like a chore. I think its cause I been doing unreals/extremes. For so long Im tired of boring fights and Savage tickles my goofy brain ways ex doesn't. The chore part comes when u reach enrage 0.1-5.0% and ur trying to figure out how to break that damage thresh hold.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
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