Quote Originally Posted by Ardeth View Post
I'm not saying items impossible to do. It's just mixed signaling. If you do it one way and then take it away, why is it still there for other things? If markers are too easy, why do we still have them? Why haven't we moved to cast bars and 1 millisecond of the marker? That's my issue. Pick one and stick to it. I know it's going to be a mechanic fiesta regardless, but can you at least be consistent. If you trained me 100 levels to dodge a marker, don't remove a marker. It's just moronic.
That's like saying "goombas have been walking at me the whole game up to this point, why are they flying at me now?" It's to mix things up. It's part of the challenge. Aren't midcore players saying they want a little more challenge?