Quote Originally Posted by Ardeth View Post
Oh, hey, it's the person I told the other person to ignore. I'm going to do that and not answer any point you made!
Where is the difference to before, you don't answer anything anyway. Long boss animations with cast bar are "convoluted mechanics". That's the example you gave for a mechanic that is "too hardcore". Not the alchemy mechanic of p8s (High Concept), or the dark / light towers of p12s p2. No, "long boss animation with cast bar". Your definition for the skill level of "midcore" has even less skilled players than the group usually described as "casual", that is how far off base the whole discussion has drifted. I mean, "hide behind the rock" mechanics aren't completely intuitive for a new player, are they? Does that make them "hardcore", despite it not being an issue in all the normal dungeons where they occur? Yeah, no developer in the world will be able to develop content for "midcore" people, if they only ever describe the very same content that currently qualifies as "casual" with a categorical unwillingness to actually learn anything new.