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  1. #1
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ardeth View Post
    I just wish their mechanics and structure of mechanics weren't so convaluted. Like the boss raises his right fist and starts casting "big hit," you see the marker, and you dodge it. But then they have the boss lift their fist and have no marker. It still casts "Big hit," but the player doesn't get the same marker structure and dies. Because the marker popped up at the very last second, and they can't dodge it.
    If a long winded telegraph from the boss including a castbar is "too convoluted", then there is nothing left for mechanics but "don't stand in the orange". And the "split second telegraphs" aren't intended to be dodged, they are there to show where the unsafe spot is post-facto. If content can be cleared by someone equivalent to "no knowledge" despite being at endgame content, it simply has no difficulty. Might as well watch the game on youtube at that point.

    Quote Originally Posted by Ardeth View Post
    Now, the simple solution is to focus the boss and watch the cast/boss, but the majority of people aren't going to do that and die.
    "I didn't pay attention to the fight and died" sounds like a reasonable and good thing for a combat encounter in an action combat MMORPG. The fact that paying attention to a game while playing said game is constructed as some kind of herculean feat instead of being the absolute basic requirement is certainly a take. Again, might as well watch the game on youtube, that way you can watch something more interesting on the 2nd monitor, without impacting the experience of other people like many currently are doing, especially in Alliance Raids.
    (1)

  2. #2
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AllenThyl View Post
    If a long winded telegraph from the boss including a castbar is "too convoluted", then there is nothing left for mechanics but "don't stand in the orange". And the "split second telegraphs" aren't intended to be dodged, they are there to show where the unsafe spot is post-facto. If content can be cleared by someone equivalent to "no knowledge" despite being at endgame content, it simply has no difficulty. Might as well watch the game on youtube at that point.



    "I didn't pay attention to the fight and died" sounds like a reasonable and good thing for a combat encounter in an action combat MMORPG. The fact that paying attention to a game while playing said game is constructed as some kind of herculean feat instead of being the absolute basic requirement is certainly a take. Again, might as well watch the game on youtube, that way you can watch something more interesting on the 2nd monitor, without impacting the experience of other people like many currently are doing, especially in Alliance Raids.
    Oh, hey, it's the person I told the other person to ignore. I'm going to do that and not answer any point you made!
    (3)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  3. #3
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ardeth View Post
    Oh, hey, it's the person I told the other person to ignore. I'm going to do that and not answer any point you made!
    Where is the difference to before, you don't answer anything anyway. Long boss animations with cast bar are "convoluted mechanics". That's the example you gave for a mechanic that is "too hardcore". Not the alchemy mechanic of p8s (High Concept), or the dark / light towers of p12s p2. No, "long boss animation with cast bar". Your definition for the skill level of "midcore" has even less skilled players than the group usually described as "casual", that is how far off base the whole discussion has drifted. I mean, "hide behind the rock" mechanics aren't completely intuitive for a new player, are they? Does that make them "hardcore", despite it not being an issue in all the normal dungeons where they occur? Yeah, no developer in the world will be able to develop content for "midcore" people, if they only ever describe the very same content that currently qualifies as "casual" with a categorical unwillingness to actually learn anything new.
    (2)