Quote Originally Posted by Nadda View Post
Midcore is the middle ground—content that offers degrees of challenge, allowing players to invest time without requiring a rigid commitment. Examples include Deep Dungeons, Eureka/Bozja, and Variant Dungeons. These activities can be tackled solo or with friends, offering varied challenges and rewarding players’ time, not just their skill level.
Eureka/Bozja and variant dungeon require absolutely no investment whatsoever. They're "jump in and play" and content.

You're absolutely correct that midcore is not a difficulty setting, but a level of investment, but I don't understand how you can go from that to saying that exploration zones and variant dungeon are midcore content when they don't require any prep or organisation. You don't need to be invested in the content whatsoever.

I guess you could make a case for deep dungeon being midcore because a full clear is a significant undertaking but you can get all the rewards without a full clear and it's super easy for 1 person who knows what to do to carry a group through without even being in VC.