When reading static recruitments, words like: casual, midcore, semi-hardcore, and hardcore are often used to describe the static. Are they only referring to the static schedule?
When reading static recruitments, words like: casual, midcore, semi-hardcore, and hardcore are often used to describe the static. Are they only referring to the static schedule?


They're referring to the level of investment.
Casual = the primary goal is to have fun.
Midcore = the primary goal is to clear the content.
HArdcore = the primary goal is to clear the content as quickly and efficiently as possible.
I know a lot of casuals/midcore statics that have spent more time than me to clear M1s-M4s or P9s-P12s / P5s-P8s (cleared all of them week 1 with 20h / 40h / 36h)


If you want my opinion, casual static is an oxymoron. If you're at the stade where you participate in a static, you're no way casual. Or you don't know what that means. You're at least a midcore player.
Since I play very casually in terms of time investment and im still able to get savages/ultimates done, I think that "casual" "midcore" "hardcore" is more something about difficulty rather than time investment
I think that -> Ultimate/Last 2nd-3rd tier savage floor/Criterion Savage = hardcore -> EX/Criterion/Chaotic Raid/Savage 1st-3rd turn + X4s = midcore -> everything else is casual


the entire singleplayer thing in this game need to be removed entirely, it is not RPG friendly in a game that is based on it 100% online time.



I personally think of it by how much each party member's responsible for the clear.
Hardcore, starting with Extremes from ShB onwards, generally expects everyone to do the dance right. Mistakes made by any individual usually blatantly penalizes the entire party. There's much less room to make up for the mistakes, and that naturally makes it a time sink, so the investment becomes more necessary.
Midcore, which I see as things like Bozja's CEs, CLL, and DR normal, can put just as much strain on the individual and punishes them hard, but typically only slows down the run, not kill it entirely with a body check or hard enrage. A few good players can drag the rest of the team across the finish line if it comes down to it.
In that sense I think normal content can sit around that Midcore line when they're still new, but they quickly become outgeared within the same patch, to the point mechanics become regularly skipped and some bosses may not even get to do much more than their tutorial phase. Chaotic falls under Hardcore for me.
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