Thing I'm asking myself is what would be between extreme and savage? I feel like a lot of the first tiers of the fight is already that (Honestly I found M1S, P1S more easy then some EXT's).

I'll be honest It's one of the most talked about things but I think we're actually "missing" in terms of gameplay is the job design themselves, it's all good designing different types of content, some that is easy, some that are midcore and super hard content, but you know what would give those sort of things like... I don't know 20x more replay value? the jobs actually feeling unique and fun inside of that set content, bringing something would be a pretty different experience ect.

Though we do need some sort of grindy bozja content, I wouldn't really call it "midcore" I'd just call it high investment content, gives you something to work towards Endwalker was lacking massively in that and a lot of people who like these sorts of grinds felt that