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Ergebnis 21 bis 30 von 56
  1. #21
    Player
    Avatar von BigCheez
    Registriert seit
    Oct 2021
    Ort
    Ul'Dah
    Beiträge
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Zitat Zitat von Yeol Beitrag anzeigen
    When reading static recruitments, words like: casual, midcore, semi-hardcore, and hardcore are often used to describe the static. Are they only referring to the static schedule?
    They're referring to the level of investment.

    Casual = the primary goal is to have fun.
    Midcore = the primary goal is to clear the content.
    HArdcore = the primary goal is to clear the content as quickly and efficiently as possible.
    (1)

  2. #22
    Player Avatar von CaedemSanguis
    Registriert seit
    Dec 2015
    Beiträge
    1.106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Revolverklinge Lv 100
    Zitat Zitat von Ardeth Beitrag anzeigen
    So the content has to be easy enough to not need that level of coordination, but hard enough to satisfy that itch
    you see, this problem is about FF14 netcode/pve structure, not about content, FF14 difficulty is "on/off" there is no middleground, unless they do mechanics that is execution heavy rather than dance, we'll have to wait for 7.2 + 7.3 to see if they can do it
    (0)

  3. #23
    Player Avatar von CaedemSanguis
    Registriert seit
    Dec 2015
    Beiträge
    1.106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Revolverklinge Lv 100
    Zitat Zitat von BigCheez Beitrag anzeigen
    They're referring to the level of investment.

    Casual = the primary goal is to have fun.
    Midcore = the primary goal is to clear the content.
    HArdcore = the primary goal is to clear the content as quickly and efficiently as possible.
    I know a lot of casuals/midcore statics that have spent more time than me to clear M1s-M4s or P9s-P12s / P5s-P8s (cleared all of them week 1 with 20h / 40h / 36h)
    (1)

  4. #24
    Player
    Avatar von BigCheez
    Registriert seit
    Oct 2021
    Ort
    Ul'Dah
    Beiträge
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Zitat Zitat von CaedemSanguis Beitrag anzeigen
    I know a lot of casuals/midcore statics that have spent more time than me to clear M1s-M4s or P9s-P12s / P5s-P8s (cleared all of them week 1 with 20h / 40h / 36h)
    Did you quote the wrong post? I didn't say anything about time.
    (0)

  5. #25
    Player Avatar von CaedemSanguis
    Registriert seit
    Dec 2015
    Beiträge
    1.106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Revolverklinge Lv 100
    Zitat Zitat von BigCheez Beitrag anzeigen
    Did you quote the wrong post? I didn't say anything about time.
    "level of investment"

    even if the goal is to have fun, casual actually invest way more time than a good semiHC/HC group
    (0)

  6. #26
    Player
    Avatar von BigCheez
    Registriert seit
    Oct 2021
    Ort
    Ul'Dah
    Beiträge
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Zitat Zitat von CaedemSanguis Beitrag anzeigen
    "level of investment"

    even if the goal is to have fun, casual actually invest way more time than a good semiHC/HC group
    Investment doesn't mean time. A casual group will be more invested in the group than the content regardless of how much total time they spend progging the content. A hardcore group will be more invested in clearing the content than the players and may kick players for poor performance if it helps them clear faster, etc.
    (1)

  7. #27
    Player
    Avatar von Ardeth
    Registriert seit
    Apr 2016
    Ort
    Ul Dah
    Beiträge
    1.015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Zitat Zitat von CaedemSanguis Beitrag anzeigen
    you see, this problem is about FF14 netcode/pve structure, not about content, FF14 difficulty is "on/off" there is no middleground, unless they do mechanics that is execution heavy rather than dance, we'll have to wait for 7.2 + 7.3 to see if they can do it
    I just wish their mechanics and structure of mechanics weren't so convaluted. Like the boss raises his right fist and starts casting "big hit," you see the marker, and you dodge it. But then they have the boss lift their fist and have no marker. It still casts "Big hit," but the player doesn't get the same marker structure and dies. Because the marker popped up at the very last second, and they can't dodge it. Now, the simple solution is to focus the boss and watch the cast/boss, but the majority of people aren't going to do that and die. Or the mechanics straight up has no telegraph happens for a minute straight requires you to memorize it and you die to it. I just wish we got more common sense mechanics even if the only solution to making them harder is making them faster.

    But I'm a casual. When I do content, I like to learn that stuff and not spoil it with a video. Understandably, people don't want to waste their time. So if we need harder solo content, maybe. I'm not sure, but what I can say is that the current system sucks. It not fun, and it leaves me playing the game less and less as time goes on.
    (3)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  8. #28
    Player
    Avatar von Yeol
    Registriert seit
    Jan 2016
    Beiträge
    1.296
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fischer Lv 100
    Zitat Zitat von BigCheez Beitrag anzeigen
    Investment doesn't mean time. A casual group will be more invested in the group than the content regardless of how much total time they spend progging the content. A hardcore group will be more invested in clearing the content than the players and may kick players for poor performance if it helps them clear faster, etc.
    Players can refer to themselves as "hardcore raiders" which doesn't only refer to how much they're willing to invest into raiding, but their skill level too.

    When a static labels itself as "hardcore" they're looking for "hardcore raiders". So the term refers to more than just investment. They're filtering out players based on skill level too.

    Which is the whole point I'm trying to make. Words like casual, midcore, hardcore can refer to multiple things depending on the context.
    (4)

  9. #29
    Player
    Avatar von BigCheez
    Registriert seit
    Oct 2021
    Ort
    Ul'Dah
    Beiträge
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Zitat Zitat von Yeol Beitrag anzeigen
    Players can refer to themselves as "hardcore raiders" which doesn't only refer to how much they're willing to invest into raiding, but their skill level too.

    When a static labels itself as "hardcore" they're looking for "hardcore raiders". So the term refers to more than just investment. They're filtering out players based on skill level too.

    Which is the whole point I'm trying to make. Words like casual, midcore, hardcore can refer to multiple things depending on the context.
    Kind of, but I think it's more a case of a certain skill level being required for hardcore raiding. If someone can't play their job well, learn mechanics quickly, execute mechanics consistently, and focus for long sessions, they just won't be accepted into hardcore groups because these things are required to prog content quickly, which is the goal.

    Someone could raid casually but be very good at the game and someone could have a hardcore approach to the game and not be very good. I've definitely seen plenty of both.
    (0)
    Geändert von BigCheez (12.01.25 um 02:54 Uhr)

  10. #30
    Player
    Avatar von Themarvin
    Registriert seit
    Aug 2016
    Ort
    Gridania
    Beiträge
    2.071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Mönch Lv 100
    the entire singleplayer thing in this game need to be removed entirely, it is not RPG friendly in a game that is based on it 100% online time.
    (0)

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