If it can mean anything, then it means nothing at all... which is what I said. Thank you for proving my point. You're not being rude, you're just stupid.Not to be rude but it seems silly to argue over the definition of a word with no predetermined definition.
Midcore means…whatever you think it means lol…there is no ‘objective “midcore”’ just like there’s no ‘objective hardcore’. It’s all entirely dependant on who’s looking at it in the first place
Last edited by At0msk; 01-12-2025 at 01:51 AM.
Someone clears ultimate on the first try. Its casual content. Someone thinks ultimate is easy, its casual content.
It can mean pretty much anything you want it to mean. Same with midcore.
You define it on your own.
For ME its engaging content that isnt braindead nor something that requires you to invest yourself in a 100% in a pressure situation. With a few more additions.
Player
Could you cite a single instance of someone making a sincere claim that ultimate is casual content?Someone clears ultimate on the first try. Its casual content. Someone thinks ultimate is easy, its casual content.
It can mean pretty much anything you want it to mean. Same with midcore.
You define it on your own.
For ME its engaging content that isnt braindead nor something that requires you to invest yourself in a 100% in a pressure situation. With a few more additions.
If a word is so malleable that it can mean anything to anyone then it isn't fit for purpose and we should stop using it.
Last edited by BigCheez; 01-12-2025 at 03:09 AM.
Yes, most people just want fun, rewarding, repeatable, casual content. Problem is, the game doesn't have any, and the devs aren't sure how to design it, because they have no idea how to implement rewards in this game. In addition, the combat is mega-boring, so unless the encounters are rather difficult, nothing they design is actually fun to play. It's why raid bosses are the stars of the end-game; they're really good at difficult encounter design.
They said they designed Chaotic to fill a certain niche, then admitted that they messed it up and made it too hard. Their response? To do literally nothing. If they actually wanted it to fill a specific niche, they'd patch it. Slight leniency on the PvP tiles, more leeway on towers, etc. Instead they've thrown their hands up as if it's an unsolvable problem. I've never seen a team take so little responsibility for such a major game before. It's kinda funny.
TBH I respect them standing by their chaotic alliance raid design a lot more than I respect them absolutely neutering VPR within a couple of weeks because a few droolers couldn't keep a debuff up.Yes, most people just want fun, rewarding, repeatable, casual content. Problem is, the game doesn't have any, and the devs aren't sure how to design it, because they have no idea how to implement rewards in this game. In addition, the combat is mega-boring, so unless the encounters are rather difficult, nothing they design is actually fun to play. It's why raid bosses are the stars of the end-game; they're really good at difficult encounter design.
They said they designed Chaotic to fill a certain niche, then admitted that they messed it up and made it too hard. Their response? To do literally nothing. If they actually wanted it to fill a specific niche, they'd patch it. Slight leniency on the PvP tiles, more leeway on towers, etc. Instead they've thrown their hands up as if it's an unsolvable problem. I've never seen a team take so little responsibility for such a major game before. It's kinda funny.
I don't think the difficulty is far off enough to warrant a patch. It was never intended to be casual content that you can just queue up and muddle your way through.
ITT casuals who view themselves as midcore discover that they are, in fact, not midcore.
I don't have an issue with the difficulty, either, personally, but they literally said it's harder than they wanted it to be. And it just amuses me that they're not doing anything about since, like...they have the power to fix it? Why not just make it what you want it to be?TBH I respect them standing by their chaotic alliance raid design a lot more than I respect them absolutely neutering VPR within a couple of weeks because a few droolers couldn't keep a debuff up.
I don't think the difficulty is far off enough to warrant a patch. It was never intended to be casual content that you can just queue up and muddle your way through.
going back and changing the fight for it to fit in the scope of the difficulty they intended or initially set out for it to be isn't really the best approach seeing as 88K people have cleared.I don't have an issue with the difficulty, either, personally, but they literally said it's harder than they wanted it to be. And it just amuses me that they're not doing anything about since, like...they have the power to fix it? Why not just make it what you want it to be?
They will probably just use that going forward to inform the design choices of future Chaotic raids. It's probably safe to say that this is the 'hardest' it will be for the next lot of iterations.
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