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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,415
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BigCheez View Post
    Content for casual players? You mean... Casual content?

    Everything up to and including savage is midcore content. If you want no prep, no requirement, low time investment content, stop asking for midcore content. It's casual content with replay value that the game is lacking at the minute.
    The problem seems to be when you ask for casual content in this game you get content that a lobotomised 2 year old could clear and when you ask for midcore content you get low end of savage

    Like they seem to be completely blind to the BA, launch orbornne range of content
    (32)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The problem seems to be when you ask for casual content in this game you get content that a lobotomised 2 year old could clear and when you ask for midcore content you get low end of savage

    Like they seem to be completely blind to the BA, launch orbornne range of content
    I agree and think this is the kind of feedback that people should be giving instead of asking for "midcore content" and acting surprised when they get more extreme/savage difficulty content.

    Casual content in XIV is largely too easy and doesn't have enough rewards associated with it or replay value. There needs to be more content around alliance raid difficulty and a reason to play it. Bonus points if it has some kind of variance and isn't just the same thing over and over again.
    (11)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Supersnow845 View Post
    The problem seems to be when you ask for casual content in this game you get content that a lobotomised 2 year old could clear and when you ask for midcore content you get low end of savage

    Like they seem to be completely blind to the BA, launch orbornne range of content
    Quote Originally Posted by BigCheez View Post
    I agree and think this is the kind of feedback that people should be giving instead of asking for "midcore content" and acting surprised when they get more extreme/savage difficulty content.

    Casual content in XIV is largely too easy and doesn't have enough rewards associated with it or replay value. There needs to be more content around alliance raid difficulty and a reason to play it. Bonus points if it has some kind of variance and isn't just the same thing over and over again.

    I can vibe with this chain. I do think I have seen a number of 'midcore' requests throughout the years that really boiled down to 'end game casual content' with the subtext of 'that isn't brain dead like a beast tribe quest'. If you're a casual it can sometimes feel like you can either choose no brain content or no content.


    Honestly to me I just see 'mid core' content as it is being discussed here as training wheels content for hardcore lol. I suppose midcore solo stuff is interesting, but I'm not interested in any content that requires me to rely on others ability to study, anything, ever again. Like confidently, ever. Too much wasting time in FFXI / WoW for stuff I found in the end didn't offset the stress / annoyance, just need to delevel a few times in vanilla FFXI cause someone can't follow instructions to be like "nah, I'm good man- this is just not fun" lol (recommend statics for people who are able to meet that though). If I want hard content I want it to be solo (although for the purposes of an MMO I recommend party # scaling content that does this as much as possible, like WoW has with some of its stuff).
    (3)
    Last edited by Shougun; 01-11-2025 at 04:42 PM.

  4. #4
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    244
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The reason extremes don’t fall into this despite not being mechanically much harder is for NA/EU they require time investment for strat arrangement and organisation within PF
    I feel like the obnoxiously low mount drop rates are a big problem as well. You have to run them so many times (I expect that when they moved to totems they also implied that the delayed totem pity would now be the expected way to get an EX mount and if you get if off the drop it is just a nice bonus) that most people by the time they've got theirs are far too burnt out on the instance to continue to help others until xpacs later when it's an easy unsync, even if they went in starry eyed "I'll get mine and then help others!"

    On reflection this alone easily explains most of the problems seen with EX PF culture

    Quote Originally Posted by Reylap View Post
    Hard body checks that makes prog multiple days or even months exist only in some savage floors and ultimates. Which we are already agree we consider those hardcores.
    We have this in CAR and I'm already fearing that the 24 player body check more or less is going to be the nail in the coffin for CAR making it more of a ghost town than Diadem emergency mission was before long. When you need that many and it's on SE's favorite "one player spoils it all!" design, yikes.

    Quote Originally Posted by Reylap View Post
    The game has 0 friction during it's mainstream content making people considering wiping a raid is a too hardcore is seriously funny. Maybe we should consider that after playing FIVE expansion of 10 YEARS content, having Square baby the players this much is not a good direction.
    I would agree more IF the game didn't so heavily encourage people (especially non hardcore players) to take long breaks, and IF the game actually had a smooth consistent improvement curve.

    But it does encourage breaks by design, heavily. And it does not have a smooth improvement curve, because they do things like totally change up how tells work after tens of levels of getting accustomed to the ground markers system, and roulettes skew low so even many active players are not even seeing high level casual content all that often ..
    (3)

  5. #5
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Amarande View Post
    We have this in CAR and I'm already fearing that the 24 player body check more or less is going to be the nail in the coffin for CAR making it more of a ghost town than Diadem emergency mission was before long. When you need that many and it's on SE's favorite "one player spoils it all!" design, yikes.
    This so much yeah... like either make it smaller with 4 ppl and make everyone count or do it with 24 and leave us more room...
    (2)