Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 46
  1. #11
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,974
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Router View Post
    I think the only reason the FOMO still exists is because Square is afraid CC queues will dry up without the battlepass incentive. FWIW I think CC would be fine without the battlepass, but I suspect that's the reason
    People would still need to get the trophy crystals to buy the old rewards.
    (9)

  2. #12
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    The System in place can support it.

    Any reason otherwise is just ridiculous.

    <they could of even made the system require you to do older rewards first before getting the latest and "greatest".>

    or made it so, once you completed today's track, you get a diverging path of doing older rewards for less currency. or continue on the currency track.

    Many things they could of done to give people variable incentives that please them individually.
    (1)

  3. #13
    Player
    Renaclock's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Rena Clock
    World
    Belias
    Main Class
    Paladin Lv 100
    I think lack of FOMO is one off the reason ppl complaining the lack of things to do in the game.
    Every other MMOs have FOMO in every aspects of the game from raids,events,collabs.
    Ppl need something they have to do to think there's something to do.
    (2)

  4. #14
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Router View Post
    I think the only reason the FOMO still exists is because Square is afraid CC queues will dry up without the battlepass incentive. FWIW I think CC would be fine without the battlepass, but I suspect that's the reason
    Which is crazy because anyone with two braincells to rub together would still see the need for the trophy crystals that only come from the battlepass.

    In a lot of ways, I genuinely question the intelligence of the development team when it comes to issues such as this. It's so easy to have the rewards lag behind in a way to not make the battlepass seem useless. Also, having the intelligence to add new rewards when necessary to necessitate more engagement.

    But to be fair, they do nothing, and we still reward them financially, so who's really the idiot? I just wish they had better foresight and wisdom to fix these issues as they crop up.
    (1)
    Last edited by Ardeth; 01-10-2025 at 02:04 AM.
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  5. #15
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    It takes at most 1 frontline roulette a day to get all rewards, and it doesn't even have to be days of consecutive play.
    (1)

  6. #16
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    724
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renaclock View Post
    I think lack of FOMO is one off the reason ppl complaining the lack of things to do in the game.
    Every other MMOs have FOMO in every aspects of the game from raids,events,collabs.
    Ppl need something they have to do to think there's something to do.

    We definitely don't need FOMO. We need casual content with replay value that rewards you for replaying it.
    (18)

  7. #17
    Player
    TemporalFruitsAndVeggies's Avatar
    Join Date
    Sep 2024
    Posts
    122
    Character
    Kiwi Kayoubi
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BigCheez View Post
    We definitely don't need FOMO. We need casual content with replay value that rewards you for replaying it.
    100%. Guild Wars 2 is a great example of FOMO-free rewards design.

    That said, FOMO is something that you, as a player, fall prey to. I'm not going to act like it's not a predatory design philosophy, because it is, but the solution to it is to understand that it is meant to turn you into an addict so that you dread the idea of not playing the game, and thus keep your sub active and keep logging in every day. You just need to miss that one ephemeral reward you think you really care about to realize that missing it had no tangible negative impact on your life. That pretty effectively breaks the spell.
    (8)

  8. #18
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,755
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Infindox View Post

    The mode would then be even more dead lol. What pvp needs is a better rewards system that they update more frequently. Adding things to buy with wolf marks/the crystal currency is a start. (Instead of shoving those weapons into maps, but I've complained about that more then once on these fourms lol.)
    Completely agree we need something to buy with trophy crystals and wolf marks. The problem is that if you make those items exclusive to PvP, Frontline in particular gets populated by people who don't really want to be there and "play" accordingly, as is happening now.

    This creates a situation in which people who are only there for the rewards are pissed off because they claim it takes too long to get the rewards in a game mode they don't like, while those of us who do want to be there get irritated by low-quality matches and people riding round in circles not actually PvPing.

    On Aether at least I believe we have enough PvP enthusiasts to keep both FL and CC running without bribing the FOMO crowd to queue in. Cross-DC DF would extend this to all servers.
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  9. #19
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,755
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    100%. Guild Wars 2 is a great example of FOMO-free rewards design.

    That said, FOMO is something that you, as a player, fall prey to. I'm not going to act like it's not a predatory design philosophy, because it is, but the solution to it is to understand that it is meant to turn you into an addict so that you dread the idea of not playing the game, and thus keep your sub active and keep logging in every day. You just need to miss that one ephemeral reward you think you really care about to realize that missing it had no tangible negative impact on your life. That pretty effectively breaks the spell.
    Yeah this. FOMO is ultimately a player's choice, not an immutable law of nature.
    (2)
    Last edited by Mawlzy; 01-10-2025 at 04:49 AM. Reason: clarity
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  10. #20
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    FOMO is there because they are doing things to keep people subbed, and they won't bend that considering the sub dropoffs.
    (1)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread