Page 7 of 15 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 141
  1. #61
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    668
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    I am still amazed that bard has become the defacto dotmancer in pve content. If they want to simplify the dots, add a trait in 8.0 that makes Iron Jaws into a passive effect that causes the dots to last until the target dies, like blue mage's Mortal Flame. As that is already what it effectively does about every 44 or so seconds, similar to black mage's enochian or monk's greased lightning. Then a new button to push that is basically Bane where you spread the dots onto nearby enemies.
    (0)

  2. #62
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,836
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Not saying I don't have the same question for Bard's DoTs as they exist right now, too, but...

    Quote Originally Posted by Chasingstars View Post
    ...add a trait in 8.0 that makes Iron Jaws into a passive effect that causes the dots to last until the target dies, like blue mage's Mortal Flame... Then a new button to push that is basically Bane where you spread the dots onto nearby enemies.
    ...Why though?

    If you only apply the DoTs twice per first enemy and then just once again per simultaneously- or near-simultaneously-spawning wave of enemies thereafter... why spend 3 buttons on that at all? Frequency and the ability to leverage snapshotting each add interest, even if in individually mild fashion. An infinite-duration two-part DoT, though, is like exercise in intentional button bloat.

    I'd far rather see those skills made individually more interesting, including by greater frequency, and improve general UI as necessary to accommodate that if they remain DoTs (e.g., placing the current/latest target DoT timers... on the DoT's icons + allowing one's DoTs to be tracked from the enmity list if realistically likely ever to waste duration if a reapplication is mistimed).

    I get that your response is built around "If the devs want to further simplify X", but... must we even ponder that route, let alone supply yet more ideas that would be as terrible as those we've seen in that vein from the devs?
    (0)
    Last edited by Shurrikhan; 01-25-2025 at 05:30 AM.

  3. #63
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    668
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Not saying I don't have the same question for Bard's DoTs as they exist right now, too, but...


    ...Why though?

    If you only apply the DoTs twice per first enemy and then just once again per simultaneously- or near-simultaneously-spawning wave of enemies thereafter... why spend 3 buttons on that at all? Frequency and the ability to leverage snapshotting each add interest, even if in individually mild fashion. An infinite-duration two-part DoT, though, is like exercise in intentional button bloat.

    I'd far rather see those skills made individually more interesting, including by greater frequency, and improve general UI as necessary to accommodate that if they remain DoTs (e.g., placing the current/latest target DoT timers... on the DoT's icons + allowing one's DoTs to be tracked from the enmity list if realistically likely ever to waste duration if a reapplication is mistimed).

    I get that your response is built around "If the devs want to further simplify X", but... must we even ponder that route, let alone supply yet more ideas that would be as terrible as those we've seen in that vein from the devs?
    Seems you misunderstood what I said.

    Iron Jaws (reworked): Level 56 trait. Stormbite and Caustic Bite have infinite duration.
    New button: Level 56 ability. Spreads Stormbite and Caustic Bite onto nearby enemies.

    First effect: New button is used for trash packs and whatever adds are spawned during a boss fight.
    Second effect: Stormbite and Caustic Bite don't have to be tracked by the player after the initial buff window. Meaning you have technically 3 less buttons to track as the fight continues.

    Reason one: Look at what happened to black mage's thunder in dawntrail. Look at what happened to old summoner endwalker. Either de emphasized or removed entirely. And what has happened to bard? The dots are de emphasized.
    Reason two: If CBU3 cared about a job that is reliant on dots, they would have taken old summoner and repackaged it as a new job with traits and abilities that emphasis dot usage as a means to make it more distinct from new summoner.
    (0)

  4. #64
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,956
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chasingstars View Post
    I am still amazed that bard has become the defacto dotmancer in pve content.
    Can you even really call it a "dotmancer" when the job's interaction with DoTs has been reduced to a vestige of it's former self?
    All it does nowadays is occasionally proc Hawk's Eye, something already covered by Burst Shot.
    They don't even buff Sidewinder's damage anymore, let alone interact with your songs in any way.
    (2)
    Last edited by Absurdity; 01-25-2025 at 06:06 PM.

  5. #65
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,137
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Absurdity View Post
    Can you even really call it a "dotmancer" when the job's interaction with DoTs has been reduced to a vestige of it's former self?
    All it does nowadays is occasionally proc Hawk's Eye, something already covered by Burst Shot.
    They don't even buff Sidewinder's damage anymore, let alone interact with your songs in any way.
    Yeah exactly, 1 DoT skill every 45 seconds is about on the level most Samurai do, and less than Black Mage or the healers.
    (0)

  6. #66
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,836
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Chasingstars View Post
    Seems you misunderstood what I said.

    Iron Jaws (reworked): Level 56 trait. Stormbite and Caustic Bite have infinite duration.
    New button: Level 56 ability. Spreads Stormbite and Caustic Bite onto nearby enemies.

    First effect: New button is used for trash packs and whatever adds are spawned during a boss fight.
    Second effect: Stormbite and Caustic Bite don't have to be tracked by the player after the initial buff window. Meaning you have technically 3 less buttons to track as the fight continues.

    Reason one: Look at what happened to black mage's thunder in dawntrail. Look at what happened to old summoner endwalker. Either de emphasized or removed entirely. And what has happened to bard? The dots are de emphasized.
    Reason two: If CBU3 cared about a job that is reliant on dots, they would have taken old summoner and repackaged it as a new job with traits and abilities that emphasis dot usage as a means to make it more distinct from new summoner.
    No, that is exactly what I understood the idea to mean and what I responded to. Again, what point is there in detailing out what the devs should do if they wish to de-emphasize a gameplay component further? We have no reason to want that and there's no compensatory favorable changes postulated that would require theorizing which unwanted thing we get stuck with.
    (0)

  7. #67
    Player
    CalvinDescoles's Avatar
    Join Date
    Feb 2014
    Posts
    267
    Character
    Razaan Archemaux
    World
    Moogle
    Main Class
    Red Mage Lv 100
    Delete the dot, problem solved
    (0)

  8. #68
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    That sounds pretty radical, especially considering that it may alienate a lot of BRD mains and people having played it since forever. I'd be cautious with such reworks personally.
    I'd agree though that in its current state the dot has lost most of its substance, but perhaps the solution would be to reintroduce a lot of what has been lost instead of doing what SE does best: axing stuff without any counterpart.
    (0)

  9. #69
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,956
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    That sounds pretty radical
    It might sound radical but if the changes from 5.0 until now are an indicator of the direction then it's not all that unlikely.


    Quote Originally Posted by Valence View Post
    especially considering that it may alienate a lot of BRD mains and people having played it since forever. I'd be cautious with such reworks personally.
    They've probably been alienated after they butchered Stormblood Bard.

    Shadowbringers was probably the worst offender here.
    You had all the restrictions of your DoTs still proccing your songs but with a flat 35% rate, so none of the excitement from getting crits back-to-back or snapshotting your DoTs with all the crit buffs.
    Not to mention that they thought it was a good idea to remove all party support from Bard in 5.0 because they needed to sell the shiny new Dancer.

    I don't think the job has ever really recovered from that.
    (1)
    Last edited by Absurdity; 01-27-2025 at 02:18 AM.

  10. #70
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I mean I agree with you there.

    But what do you mean by "snapshotting your DoTs with all the crit buffs"? You can still do that. DoTs get buffed by crit raid buffs.
    (0)

Page 7 of 15 FirstFirst ... 5 6 7 8 9 ... LastLast